]> 4ch.mooo.com Git - 16.git/blobdiff - src/inntest.c
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / inntest.c
diff --git a/src/inntest.c b/src/inntest.c
deleted file mode 100755 (executable)
index ca9b294..0000000
+++ /dev/null
@@ -1,118 +0,0 @@
-/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
- *\r
- * This file is part of Project 16.\r
- *\r
- * Project 16 is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * Project 16 is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
- * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
- * Fifth Floor, Boston, MA 02110-1301 USA.\r
- *\r
- */\r
-/*\r
-       input test\r
-*/\r
-#include "src/lib/16_in_1.h"\r
-\r
-void probe_dos(){}\r
-void cpu_probe(){}\r
-//int probe_vga(){ return 0; }\r
-//void VGAmodeX(){}\r
-\r
-void\r
-main(int argc, char *argv[])\r
-{\r
-       static global_game_variables_t gvar;\r
-       dbg_nointest=0;\r
-       dbg_testkeyin=1;\r
-       dbg_testcontrolnoisy=0;\r
-       start_timer(&gvar);     printf(".");\r
-       //Startup16(&gvar);\r
-       IN_Startup(&gvar);      printf(".");\r
-       //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
-       //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
-       IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);    printf(".");\r
-       IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);      printf(".");\r
-\r
-       gvar.player[0].enti.q=1;\r
-       gvar.player[0].enti.d=2;\r
-       gvar.player[0].enti.speed=4;\r
-\r
-//0000 nibbletest(){}\r
-//0000 booleantest(){}\r
-       //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
-       printf("\nloop\n");\r
-       while(!IN_KeyDown(sc_Escape))\r
-       {\r
-//0000         shinkutxt(&gvar);\r
-               IN_ReadControl(&gvar.player[0], &gvar);\r
-/*             switch(gvar.player[0].enti.d)\r
-               {\r
-               //right movement\r
-               case 3:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
-                       {\r
-                               gvar.player[0].enti.q++;\r
-                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
-               break;\r
-\r
-               //left movement\r
-               case 1:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
-                       {\r
-                               gvar.player[0].enti.q++;\r
-                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
-               break;\r
-\r
-               //down movement\r
-               case 4:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
-                       {\r
-                               gvar.player[0].enti.q++;\r
-                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
-               break;\r
-\r
-               //up movement\r
-               case 0:\r
-                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
-                       {\r
-                               gvar.player[0].enti.q++;\r
-                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
-               break;\r
-       }*/\r
-               //printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
-               //if(gvar.in.Keyboard[sc_Escape])\r
-//                     printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
-               //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
-               if(IN_KeyDown(88))      //speed\r
-               {\r
-                       switch(gvar.kurokku.fpscap)\r
-                       {\r
-                               case 0:\r
-                                       gvar.kurokku.fpscap=1;\r
-                               break;\r
-                               case 1:\r
-                                       gvar.kurokku.fpscap=0;\r
-                               break;\r
-                       }\r
-                       //IN_Ack(){}\r
-               }\r
-       }\r
-       IN_Shutdown(&gvar);\r
-               //Shutdown16(&gvar);\r
-       //printf("%u\n", in.Keyboard[sc_Escape]);\r
-       printf("inputest.exe ");\r
-       printf("version %s\n", VERSION);\r
-       printf("testkeyin=%u\n", dbg_testkeyin);\r
-       printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
-}\r