+++ /dev/null
-/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
- *\r
- * This file is part of Project 16.\r
- *\r
- * Project 16 is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * Project 16 is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program. If not, see <http://www.gnu.org/licenses/>, or\r
- * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
- * Fifth Floor, Boston, MA 02110-1301 USA.\r
- *\r
- */\r
-/*\r
- input test\r
-*/\r
-#include "src/lib/16_in_1.h"\r
-\r
-void probe_dos(){}\r
-void cpu_probe(){}\r
-//int probe_vga(){ return 0; }\r
-//void VGAmodeX(){}\r
-\r
-void\r
-main(int argc, char *argv[])\r
-{\r
- static global_game_variables_t gvar;\r
- dbg_nointest=0;\r
- dbg_testkeyin=1;\r
- dbg_testcontrolnoisy=0;\r
- start_timer(&gvar); printf(".");\r
- //Startup16(&gvar);\r
- IN_Startup(&gvar); printf(".");\r
- //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
- //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
- IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar); printf(".");\r
- IN_SetControlType(&gvar.player[0],ctrl_Keyboard1); printf(".");\r
-\r
- gvar.player[0].enti.q=1;\r
- gvar.player[0].enti.d=2;\r
- gvar.player[0].enti.speed=4;\r
-\r
-//0000 nibbletest(){}\r
-//0000 booleantest(){}\r
- //printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
- printf("\nloop\n");\r
- while(!IN_KeyDown(sc_Escape))\r
- {\r
-//0000 shinkutxt(&gvar);\r
- IN_ReadControl(&gvar.player[0], &gvar);\r
-/* switch(gvar.player[0].enti.d)\r
- {\r
- //right movement\r
- case 3:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
- {\r
- gvar.player[0].enti.q++;\r
- } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
- break;\r
-\r
- //left movement\r
- case 1:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
- {\r
- gvar.player[0].enti.q++;\r
- } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
- break;\r
-\r
- //down movement\r
- case 4:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
- {\r
- gvar.player[0].enti.q++;\r
- } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
- break;\r
-\r
- //up movement\r
- case 0:\r
- if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
- {\r
- gvar.player[0].enti.q++;\r
- } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
- break;\r
- }*/\r
- //printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
- //if(gvar.in.Keyboard[sc_Escape])\r
-// printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
- //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
- if(IN_KeyDown(88)) //speed\r
- {\r
- switch(gvar.kurokku.fpscap)\r
- {\r
- case 0:\r
- gvar.kurokku.fpscap=1;\r
- break;\r
- case 1:\r
- gvar.kurokku.fpscap=0;\r
- break;\r
- }\r
- //IN_Ack(){}\r
- }\r
- }\r
- IN_Shutdown(&gvar);\r
- //Shutdown16(&gvar);\r
- //printf("%u\n", in.Keyboard[sc_Escape]);\r
- printf("inputest.exe ");\r
- printf("version %s\n", VERSION);\r
- printf("testkeyin=%u\n", dbg_testkeyin);\r
- printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
-}\r