\r
void probe_dos(){}\r
void cpu_probe(){}\r
-int probe_vga(){ return 0; }\r
-void VGAmodeX(){}\r
+//int probe_vga(){ return 0; }\r
+//void VGAmodeX(){}\r
\r
void\r
main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- //extern struct inconfig inpu;\r
- dbg_testkeyin=0;\r
- dbg_testcontrolnoisy=1;\r
- start_timer(&gvar);\r
+ dbg_nointest=0;\r
+ dbg_testkeyin=1;\r
+ dbg_testcontrolnoisy=0;\r
+ start_timer(&gvar); printf(".");\r
//Startup16(&gvar);\r
- IN_Startup(&gvar);\r
+ IN_Startup(&gvar); printf(".");\r
//IN_Default(0,&gvar.player,ctrl_Joystick1);\r
//IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
- IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);\r
- IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);\r
+ IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar); printf(".");\r
+ IN_SetControlType(&gvar.player[0],ctrl_Keyboard1); printf(".");\r
\r
gvar.player[0].enti.q=1;\r
gvar.player[0].enti.d=2;\r
//0000 nibbletest(){}\r
//0000 booleantest(){}\r
//printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+ printf("\nloop\n");\r
while(!IN_KeyDown(sc_Escape, &gvar))\r
{\r
//0000 shinkutxt(&gvar);\r
IN_ReadControl(&gvar.player[0], &gvar);\r
- switch(gvar.player[0].enti.d)\r
+/* switch(gvar.player[0].enti.d)\r
{\r
//right movement\r
case 3:\r
gvar.player[0].enti.q++;\r
} else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
break;\r
- }\r
- //printf("%u\n", IN_KeyDown(sc_Escape));\r
- //if(\r
- IN_qb(sc_9, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ }*/\r
+ //printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
+ //if(gvar.in.Keyboard[sc_Escape])\r
+ printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
+ //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
if(IN_KeyDown(88, &gvar)) //speed\r
{\r
switch(gvar.kurokku.fpscap)\r