]> 4ch.mooo.com Git - 16.git/blobdiff - src/inntest.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / inntest.c
index 598303a6e7c9aeac2cef350922e93590755ffb77..5655e5aea7735445fdba921477dca8e9d84418fb 100755 (executable)
 \r
 void probe_dos(){}\r
 void cpu_probe(){}\r
-int probe_vga(){ return 0; }\r
-void VGAmodeX(){}\r
+//int probe_vga(){ return 0; }\r
+//void VGAmodeX(){}\r
 \r
 void\r
 main(int argc, char *argv[])\r
 {\r
        static global_game_variables_t gvar;\r
-       //extern struct inconfig inpu;\r
-       dbg_testkeyin=0;\r
-       dbg_testcontrolnoisy=1;\r
-       start_timer(&gvar);\r
+       dbg_nointest=0;\r
+       dbg_testkeyin=1;\r
+       dbg_testcontrolnoisy=0;\r
+       start_timer(&gvar);     printf(".");\r
        //Startup16(&gvar);\r
-       IN_Startup(&gvar);\r
+       IN_Startup(&gvar);      printf(".");\r
        //IN_Default(0,&gvar.player,ctrl_Joystick1);\r
        //IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
-       IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);\r
-       IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);\r
+       IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);    printf(".");\r
+       IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);      printf(".");\r
 \r
        gvar.player[0].enti.q=1;\r
        gvar.player[0].enti.d=2;\r
@@ -51,11 +51,12 @@ main(int argc, char *argv[])
 //0000 nibbletest(){}\r
 //0000 booleantest(){}\r
        //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
+       printf("\nloop\n");\r
        while(!IN_KeyDown(sc_Escape, &gvar))\r
        {\r
 //0000         shinkutxt(&gvar);\r
                IN_ReadControl(&gvar.player[0], &gvar);\r
-               switch(gvar.player[0].enti.d)\r
+/*             switch(gvar.player[0].enti.d)\r
                {\r
                //right movement\r
                case 3:\r
@@ -88,10 +89,11 @@ main(int argc, char *argv[])
                                gvar.player[0].enti.q++;\r
                        } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
                break;\r
-       }\r
-               //printf("%u\n", IN_KeyDown(sc_Escape));\r
-               //if(\r
-               IN_qb(sc_9, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+       }*/\r
+               //printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
+               //if(gvar.in.Keyboard[sc_Escape])\r
+                       printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
+               //IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
                if(IN_KeyDown(88, &gvar))       //speed\r
                {\r
                        switch(gvar.kurokku.fpscap)\r