/*\r
input test\r
*/\r
-#include "src/lib/16_in.h"\r
-#include "src/lib/16_tail.h"\r
+#include "src/lib/16_in_1.h"\r
+\r
+void probe_dos(){}\r
+void cpu_probe(){}\r
+int probe_vga(){ return 0; }\r
+void VGAmodeX(){}\r
\r
void\r
main(int argc, char *argv[])\r
dbg_testcontrolnoisy=1;\r
start_timer(&gvar);\r
//Startup16(&gvar);\r
- IN_Startup();\r
+ IN_Startup(&gvar);\r
//IN_Default(0,&gvar.player,ctrl_Joystick1);\r
//IN_SetControlType(0,&gvar.player,ctrl_Joystick1);\r
- IN_Default(0,&gvar.player,ctrl_Keyboard1);\r
- IN_SetControlType(0,&gvar.player,ctrl_Keyboard1);\r
+ IN_Default(0,&gvar.player[0],ctrl_Keyboard1, &gvar);\r
+ IN_SetControlType(&gvar.player[0],ctrl_Keyboard1);\r
\r
gvar.player[0].enti.q=1;\r
gvar.player[0].enti.d=2;\r
gvar.player[0].enti.speed=4;\r
\r
-//0000 nibbletest();\r
-//0000 booleantest();\r
+//0000 nibbletest(){}\r
+//0000 booleantest(){}\r
//printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
- while(!IN_KeyDown(sc_Escape))\r
+ while(!IN_KeyDown(sc_Escape, &gvar))\r
{\r
//0000 shinkutxt(&gvar);\r
- IN_ReadControl(0, &gvar.player);\r
+ IN_ReadControl(&gvar.player[0], &gvar);\r
switch(gvar.player[0].enti.d)\r
{\r
//right movement\r
}\r
//printf("%u\n", IN_KeyDown(sc_Escape));\r
//if(\r
- IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
- if(IN_KeyDown(88)) //speed\r
+ IN_qb(sc_9, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+ if(IN_KeyDown(88, &gvar)) //speed\r
{\r
switch(gvar.kurokku.fpscap)\r
{\r
gvar.kurokku.fpscap=0;\r
break;\r
}\r
- //IN_Ack();\r
+ //IN_Ack(){}\r
}\r
}\r
- IN_Shutdown();\r
+ IN_Shutdown(&gvar);\r
//Shutdown16(&gvar);\r
//printf("%u\n", in.Keyboard[sc_Escape]);\r
printf("inputest.exe ");\r