//0000 booleantest(){}\r
//printf("dbg_testkeyin=%u dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
printf("\nloop\n");\r
- while(!IN_KeyDown(sc_Escape, &gvar))\r
+ while(!IN_KeyDown(sc_Escape))\r
{\r
//0000 shinkutxt(&gvar);\r
IN_ReadControl(&gvar.player[0], &gvar);\r
}*/\r
//printf("%u\n", IN_KeyDown(sc_Escape, &gvar));\r
//if(gvar.in.Keyboard[sc_Escape])\r
- printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
+// printf("gvar.in.Keyboard[sc_Escape]=%u\n", gvar.in.Keyboard[sc_Escape]);\r
//IN_qb(sc_Enter, &gvar);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
- if(IN_KeyDown(88, &gvar)) //speed\r
+ if(IN_KeyDown(88)) //speed\r
{\r
switch(gvar.kurokku.fpscap)\r
{\r