]> 4ch.mooo.com Git - 16.git/blobdiff - src/inputest.c
fps added to inputest.exe for efficiency testing of input wwww
[16.git] / src / inputest.c
index 562f7f4e328268a9e0b9d500884ee8331f4a61d9..03f7a331f48d68f19bfb0103adcd71b90fa1f944 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & 0gwen & andrius4669\r
+ * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669\r
  *\r
  * This file is part of Project 16.\r
  *\r
@@ -27,6 +27,7 @@
 void\r
 main(int argc, char *argv[])\r
 {\r
+       global_game_variables_t gvar;\r
        player_t player[MaxPlayers];\r
        //extern struct inconfig inpu;\r
        testkeyin=0;\r
@@ -38,11 +39,12 @@ main(int argc, char *argv[])
        player[0].d=2;\r
        player[0].persist_aniframe=0;\r
        player[0].speed=4;\r
-       //player[0].kd[0]=2;    player[0].kd[1]=2;\r
+       start_timer(&gvar);\r
        while(!IN_KeyDown(sc_Escape))\r
        {\r
-               #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
+               shinkutxt(&gvar);\r
                IN_ReadControl(0,&player);\r
+               #define INC_PER_FRAME if(player[0].q&1) player[0].persist_aniframe++; if(player[0].persist_aniframe>4) player[0].persist_aniframe = 1;\r
                switch(player[0].d)\r
                {\r
                //right movement\r
@@ -84,6 +86,19 @@ main(int argc, char *argv[])
                //printf("%u\n", IN_KeyDown(sc_Escape));\r
                //if(\r
                IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+               if(IN_KeyDown(88))      //speed\r
+               {\r
+                       switch(gvar.kurokku.fpscap)\r
+                       {\r
+                               case 0:\r
+                                       gvar.kurokku.fpscap=1;\r
+                               break;\r
+                               case 1:\r
+                                       gvar.kurokku.fpscap=0;\r
+                               break;\r
+                       }\r
+                       //IN_Ack();\r
+               }\r
        }\r
        IN_Shutdown();\r
        //printf("%u\n", in.Keyboard[sc_Escape]);\r