]> 4ch.mooo.com Git - 16.git/blobdiff - src/inputest.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / inputest.c
old mode 100644 (file)
new mode 100755 (executable)
index 7818a8a..56370b7
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
        input test\r
 */\r
 #include "src/lib/16_in.h"\r
-
+#include "src/lib/16_tail.h"\r
+\r
 void\r
 main(int argc, char *argv[])\r
-{
-       player_t player[MaxPlayers];
-       //extern struct inconfig inpu;
+{\r
+       static global_game_variables_t gvar;\r
+       //extern struct inconfig inpu;\r
+       dbg_testkeyin=0;\r
+       dbg_testcontrolnoisy=1;\r
+       start_timer(&gvar);\r
+       //Startup16(&gvar);\r
+       IN_Startup(&gvar);\r
+       IN_Default(0,&gvar.player[0],\r
+ctrl_Keyboard1, &gvar);\r
+//ctrl_Joystick1);\r
+       IN_SetControlType(&gvar.player[0],\r
+ctrl_Keyboard1);\r
+//ctrl_Joystick1);\r
+\r
+       gvar.player[0].enti.q=1;\r
+       gvar.player[0].enti.d=2;\r
+       gvar.player[0].enti.speed=4;\r
 \r
-       IN_Startup();
-       IN_Default(0,&player,ctrl_Joystick);\r
-       //while(!IN_KeyDown(sc_Escape))
+//0000 nibbletest();\r
+//0000 booleantest();\r
+       //printf("dbg_testkeyin=%u      dbg_testcontrolnoisy=%u dbg_nogvar.playerinpu=%u\nloop if this is not responsive then please KILL or reset machine sorry!!\n", dbg_testkeyin, dbg_testcontrolnoisy, dbg_nogvar.playerinpu);\r
        while(!IN_KeyDown(sc_Escape))\r
-       {
-               IN_ReadControl(0,&player);
-               //printf("%u\n", IN_KeyDown(sc_Escape));
-               //printf("%u\n", IN_qb(sc_Escape));
-               //clockdw++;
-       }
-       IN_Shutdown();
+       {\r
+//0000         shinkutxt(&gvar);\r
+               IN_ReadControl(&gvar.player[0], &gvar);\r
+               switch(gvar.player[0].enti.d)\r
+               {\r
+               //right movement\r
+               case 3:\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       {\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+               break;\r
+\r
+               //left movement\r
+               case 1:\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       {\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+               break;\r
+\r
+               //down movement\r
+               case 4:\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       {\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+               break;\r
+\r
+               //up movement\r
+               case 0:\r
+                       if(gvar.player[0].enti.q<=(TILEWH/(gvar.player[0].enti.speed)))\r
+                       {\r
+                               gvar.player[0].enti.q++;\r
+                       } else { gvar.player[0].enti.q = 1; gvar.player[0].enti.d = 2; }\r
+               break;\r
+       }\r
+               //printf("%u\n", IN_KeyDown(sc_Escape));\r
+               //if(\r
+               IN_qb(sc_9);//>0) printf("IN_qb(sc_9)=%u\n", IN_qb(sc_9));\r
+               if(IN_KeyDown(88))      //speed\r
+               {\r
+                       switch(gvar.kurokku.fpscap)\r
+                       {\r
+                               case 0:\r
+                                       gvar.kurokku.fpscap=1;\r
+                               break;\r
+                               case 1:\r
+                                       gvar.kurokku.fpscap=0;\r
+                               break;\r
+                       }\r
+                       //IN_Ack();\r
+               }\r
+       }\r
+       IN_Shutdown(&gvar);\r
+               //Shutdown16(&gvar);\r
        //printf("%u\n", in.Keyboard[sc_Escape]);\r
+       printf("inputest.exe ");\r
+       printf("version %s\n", VERSION);\r
+       printf("testkeyin=%u\n", dbg_testkeyin);\r
+       printf("testcontrolnoisy=%u\n", dbg_testcontrolnoisy);\r
 }\r