=\r
======================\r
*/\r
-\r
+/*++++ segments!\r
void CA_CacheMap (global_game_variables_t *gvar)\r
{\r
long pos,compressed;\r
if (compressed>BUFFERSIZE)\r
MM_FreePtr(&bigbufferseg, gvar);\r
}\r
-}\r
+}//*/\r
\r
//===========================================================================\r
\r
//\r
// free map headers and map planes\r
//\r
- for (i=0;i<NUMMAPS;i++)\r
- if (gvar->ca.mapheaderseg[i])\r
- MM_SetPurge (MEMPTRCONV gvar->ca.mapheaderseg[i],3, gvar);\r
+// for (i=0;i<NUMMAPS;i++)\r
+// if (gvar->ca.mapheaderseg[i])\r
+// MM_SetPurge (MEMPTRCONV gvar->ca.mapheaderseg[i],3, gvar);\r
\r
for (i=0;i<3;i++)\r
if (gvar->ca.mapsegs[i])\r