void CA_DownLevel (void);\r
\r
void CA_SetGrPurge (void);\r
-void CA_SetAllPurge (void);\r
+void CA_SetAllPurge (void);*/\r
\r
-void CA_ClearMarks (void);\r
-void CA_ClearAllMarks (void);\r
+void CA_ClearMarks (global_game_variables_t *gvar);\r
+void CA_ClearAllMarks (global_game_variables_t *gvar);\r
\r
-#define CA_MarkGrChunk(chunk) grneeded[chunk]|=ca_levelbit\r
+/*#define CA_MarkGrChunk(chunk) grneeded[chunk]|=ca_levelbit\r
\r
void CA_CacheGrChunk (int chunk);\r
void CA_CacheMap (int mapnum);\r