\r
enti->q = 1;//loop var\r
enti->d = 2;//dir var\r
+ enti->pred = 4;//previous dir\r
enti->hp = 4;//hit points\r
enti->speed = 4;//walkspeed\r
enti->persist_aniframe = enti->q;\r
enti->spt=(TILEWH/(enti->speed)); //speed per tile wwww\r
- enti->pred=enti->d;//previous dir\r
enti->overdraww = 0;\r
enti->overdrawh = 4;\r
\r
player[pn].enti.spri->y = player[0].enti.y-16;\r
player[pn].walktype=0;\r
player[pn].enti.dire=30;\r
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;\r
\r
video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);\r
animate_spri(&player[pn].enti, video);\r
\r
- //run to fully init sprite\r
- //modexCopyPageRegion(&video->page[0], &video->page[1], 0, player[pn].enti.y, 0, player[pn].enti.y, video->page[0].width, 40);\r
- modexCopyPageRegion(&video->page[0], &video->page[1], 0, 0, 0, 0, video->page[0].width, video->page[0].height);\r
- animate_spri(&player[pn].enti, video);\r
- //\r
-\r
//print_anim_ids(player[0].enti.spri);\r
/* player[0].info.x = player[0].tx;\r
player[0].info.xaxis = player[0].tx*TILEWH;\r