]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_enti.c
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
[16.git] / src / lib / 16_enti.c
index 96be5fde4bbc60f973d619f1a89dbc7bb39b0bc4..a6b42b673cb674777a7fd6159c2331a751d94399 100755 (executable)
@@ -33,9 +33,8 @@ void EN_initentity(entity_t *enti)
        enti->d =2;\r
        enti->hp=4;\r
        enti->speed=4;\r
-       enti->persist_aniframe= enti->q;\r
+       enti->persist_aniframe = enti->q;\r
        enti->spt=(TILEWH/(enti->speed));       //speed per tile wwww\r
-       //enti->spri->delay=1;\r
        enti->invq=1;\r
        enti->pred = enti->d;\r
 }\r