player[pn].enti.spri->y = player[0].enti.y-16;\r
player[pn].walktype=0;\r
player[pn].enti.dire=30;\r
- vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;\r
+ vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;//skewing bug\r
\r
video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire);\r
animate_spri(&player[pn].enti, video);\r