#include "src/lib/16_head.h"\r
\r
#ifdef __BORLANDC__\r
-void * LargestFreeBlock(size_t* Size);\r
+#define CHIKAKU near\r
+#define _nmalloc(size) malloc(size)\r
+#define _nfree(block) free(block)\r
+#define _nrealloc(block,size) realloc(block,size)\r
+#define _ncalloc(num,size) calloc(num,size)\r
+#define _nheapmin() 0\r
#endif\r
#ifdef __WATCOMC__\r
-void __near* LargestFreeBlock(size_t* Size);\r
+//#define SETTOUJ I_CHIKAKU _n\r
+#define CHIKAKU __near\r
#endif\r
-size_t _coreleft(void);\r
-void far* LargestFarFreeBlock(size_t* Size);\r
-size_t _farcoreleft(void);\r
-void huge* LargestHugeFreeBlock(size_t* Size);\r
-size_t _hugecoreleft(void);\r
+\r
+void CHIKAKU* HC_LargestFreeBlock(size_t* Size);\r
+size_t HC_coreleft(void);\r
+void far* HC_LargestFarFreeBlock(size_t* Size);\r
+size_t HC_farcoreleft(void);\r
+//void huge* HC_LargestHugeFreeBlock(size_t* Size);\r
+//size_t HC_hugecoreleft(void);\r
//void __based(__self)* LargestBasedFreeBlock(size_t* Size);\r
//size_t _basedcoreleft(void);\r
-size_t GetFreeSize(void);\r
-size_t GetFarFreeSize(void);\r
-size_t GetNearFreeSize(void);\r
-void heapdump(global_game_variables_t *gvar);\r
-void heapstat(global_game_variables_t *gvar, int heap_status, byte *str);\r
-void heapstat0(int heap_status);\r
+size_t HC_GetFreeSize(void);\r
+size_t HC_GetFarFreeSize(void);\r
+size_t HC_GetNearFreeSize(void);\r
+void HC_heapdump(global_game_variables_t *gvar);\r
+void HC_heapstat(global_game_variables_t *gvar, int heap_status, byte *str);\r
+void HC_heapstat0(int heap_status);\r
\r
void HC_OpenDebug(global_game_variables_t *gvar);\r
void HC_CloseDebug(global_game_variables_t *gvar);\r