static dword far* clockdw= (dword far*) 0x046C; /* 18.2hz clock */
//static dword clockdw=0;
-extern int profilehandle,debughandle;
+extern int profilehandle,debughandle; //make it into game global
#define nil ((void *)0)
//I hope this is correct!
//__self
typedef void __based(__self) * memptr;
+typedef struct
+{\r
+ int old_mode; //old video mode before game!
+} global_game_variables_t;
/* local function */\r
void wait(clock_t wait);