//\r
///////////////////////////////////////////////////////////////////////////\r
static void\r
-INL_StartKbd(global_game_variables_t *gvar)\r
+INL_StartKbd()\r
{\r
INL_KeyHook = NULL; // Clear key hook\r
\r
}\r
}\r
\r
- INL_StartKbd(gvar);\r
+ INL_StartKbd();\r
gvar->in.MousePresent = checkmouse? INL_StartMouse() : false;\r
\r
for (i = 0;i < MaxJoys;i++)\r
//\r
// see if something has been pressed\r
//\r
- if (inst.LastScan)\r
- return true;\r
+ if(!gvar->in.IN_Started)\r
+ getch();\r
+ else\r
+ {\r
+ if (inst.LastScan)\r
+ return true;\r
+ }\r
\r
buttons = IN_JoyButtons () << 4;\r
if (gvar->in.MousePresent)\r