if(DIRECTIONIFELSEGFXTEST)\r
{\r
// if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-// if(testcontrolnoisy > 0){ printf("ud "); printf("%u ", inpu.Keyboard[def->up]); printf("%u ", inpu.Keyboard[def->down]);}\r
- if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))// || player[pn].pdir != 4)\r
+ if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
+ {\r
my = motion_Up;\r
- if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))// || player[pn].pdir != 0)\r
+ }\r
+ if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
+ {\r
my = motion_Down;\r
+ }\r
// }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-// if(testcontrolnoisy > 0){ printf("lr "); printf("%u ", inpu.Keyboard[def->left]); printf("%u ", inpu.Keyboard[def->right]); }\r
- if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))// || player[pn].pdir != 3)\r
+ if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
+ {\r
mx = motion_Left;\r
+ }\r
if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
+ {\r
mx = motion_Right;\r
+ }\r
}\r
//input from player\r
if (inpu.Keyboard[def->button0])\r