]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.c
pdir printf(%c%d %c%d %c%d %c%dn, dirchar(0), inpu.Keyboard[def->up], dirchar(4)...
[16.git] / src / lib / 16_in.c
index 407058558ecfab1b87df1fa28d7e0016b036d386..6415a29c72bef6fb6e5f73d0aa91d937bfc57f96 100755 (executable)
@@ -857,17 +857,23 @@ register  KeyboardDef     *def;
                        if(DIRECTIONIFELSEGFXTEST)\r
                        {\r
 //                     if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-//                             if(testcontrolnoisy > 0){ printf("ud "); printf("%u ", inpu.Keyboard[def->up]); printf("%u ", inpu.Keyboard[def->down]);}\r
-                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))// || player[pn].pdir != 4)\r
+                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
+                               {\r
                                        my = motion_Up;\r
-                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))// || player[pn].pdir != 0)\r
+                               }\r
+                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
+                               {\r
                                        my = motion_Down;\r
+                               }\r
 //                     }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-//                             if(testcontrolnoisy > 0){ printf("lr "); printf("%u ", inpu.Keyboard[def->left]); printf("%u ", inpu.Keyboard[def->right]); }\r
-                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))// || player[pn].pdir != 3)\r
+                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
+                               {\r
                                        mx = motion_Left;\r
+                               }\r
                                if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))// || player[pn].pdir != 1)\r
+                               {\r
                                        mx = motion_Right;\r
+                               }\r
                        }\r
                        //input from player\r
                        if (inpu.Keyboard[def->button0])\r