if(inpu.Keyboard[kee]==true) return 1;\r
else return 0;\r
}\r
-\r
-//init player!\r
-void IN_initplayer(player_t *player, word pn)\r
-{\r
- player[pn].enti.x = player[pn].enti.tx*TILEWH;\r
- player[pn].enti.y = player[pn].enti.ty*TILEWH;\r
- player[pn].enti.triggerx = player[pn].enti.tx;\r
- player[pn].enti.triggery = player[pn].enti.ty+1;\r
-/* player[0].info.x = player[0].tx;\r
- player[0].info.xaxis = player[0].tx*TILEWH;\r
- player[0].info.y = player[0].ty;\r
- player[0].info.yaxis = player[0].ty*TILEWH;*/\r
- player[pn].enti.q = 1;\r
- player[pn].enti.d =2;\r
- player[pn].enti.hp=4;\r
- player[pn].enti.speed=4;\r
- player[pn].enti.persist_aniframe= 1;\r
- player[pn].enti.spt=(TILEWH/(player[pn].enti.speed)); //speed per tile wwww\r
-}\r