]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in.h
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / lib / 16_in.h
index 39519c203762e2c71006a2e3ed61c917f7169ee0..4c039165158ffcf3fbaaa73ff19c37935aa2882c 100755 (executable)
@@ -202,37 +202,7 @@ typedef    struct          {
                                                                        joyMaxX,joyMaxY,\r
                                                                        joyMultXL,joyMultYL,\r
                                                                        joyMultXH,joyMultYH;\r
-                                       } JoystickDef;\r
-\r
-typedef        struct\r
-{\r
-       int x; //player exact position on the viewable map\r
-       int y; //player exact position on the viewable map\r
-       int tx; //player tile position on the viewable map\r
-       int ty; //player tile position on the viewable map\r
-       int triggerx; //player's trigger box tile position on the viewable map\r
-       int triggery; //player's trigger box tile position on the viewable map\r
-       int sheetsetx; //NOT USED YET! player sprite sheet set on the image x\r
-       int sheetsety; //NOT USED YET! player sprite sheet set on the image y\r
-       byte d;         //direction to render sprite!! wwww\r
-       byte q;         //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
-       byte near pdir; //previous direction~\r
-       word speed;             //player speed!\r
-       word spt;               //speed per tile\r
-#ifdef __WATCOMC__\r
-       struct sprite   *spri;  //supposively the sprite sheet data\r
-       memptr          gr;\r
-       entity_t                *ent;\r
-#endif\r
-       bitmap_t        *data;          //supposively the sprite sheet data//old format\r
-       bitmap_t        bmp;\r
-       sword hp; //hitpoints of the player\r
-       int persist_aniframe;    // gonna be increased to 1 before being used, so 0 is ok for default\r
-       CursorInfo      info;\r
-       ControlType     Controls;\r
-//newer vars\r
-       int dx, dy, delta;      //TODO: what is this? ^^\r
-} player_t;*/\r
+                                       } JoystickDef;*/\r
 \r
 /*\r
 =============================================================================\r
@@ -241,19 +211,6 @@ typedef    struct
 \r
 =============================================================================\r
 */\r
-/*extern struct inconfig\r
-{\r
-       boolean                 MousePresent;\r
-       boolean                 JoysPresent[MaxJoys];\r
-       boolean         Keyboard[NumCodes];\r
-       boolean         Paused;\r
-       char            LastASCII;\r
-       ScanCode        LastScan;\r
-\r
-       KeyboardDef     KbdDefs[MaxKbds];\r
-       JoystickDef     JoyDefs[MaxJoys];\r
-} inpu;*/\r
-\r
 #ifdef DEMO0\r
                static Demo             DemoMode = demo_Off;\r
                static byte /*_seg*/    *DemoBuffer;\r