word d; //direction!! wwww\r
word q; //loop variable\r
word speed; //player speed!\r
+//0000 planar_buf_t huge *data; //supposively the sprite sheet data\r
// planar_buf_t data; //supposively the sprite sheet data\r
-// bitmap_t data; //supposively the sprite sheet data\r
+////0000---- bitmap_t data; //supposively the sprite sheet data\r
sword hp; //hitpoints of the player\r
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r