void IN_StartAck(global_game_variables_t *gvar);\r
boolean IN_CheckAck (global_game_variables_t *gvar);\r
boolean IN_IsUserInput(global_game_variables_t *gvar);\r
void IN_StartAck(global_game_variables_t *gvar);\r
boolean IN_CheckAck (global_game_variables_t *gvar);\r
boolean IN_IsUserInput(global_game_variables_t *gvar);\r