word speed; //player speed!\r
bitmap_t data; //supposively the sprite sheet data\r
sword hp; //hitpoints of the player
- sword persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+ int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */\r
CursorInfo info;\r
ControlType Controls;
} player_t;\r