]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in_1.h
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / lib / 16_in_1.h
index 483574c68c1ea22f9dddc1267bac9236d5110b6c..97a560d0e998168a09c4a2d9b88aedb62ff83618 100755 (executable)
 #include "src/lib/16_head.h"\r
 #include "src/lib/16_timer.h"\r
 #include "src/lib/16_dbg.h"\r
-/*#ifdef __WATCOMC__   //borland C BCEXMM.EXE\r
+#ifdef __WATCOMC__     //borland C BCEXMM.EXE\r
 #include "src/lib/16_spri.h"\r
 #include "src/lib/16_enti.h"\r
-#endif*/\r
-#define        __DEBUG_InputMgr2__\r
+#endif\r
+\r
 #define        KeyInt  9       // The keyboard ISR number\r
 \r
 // Stuff for the joystick\r
@@ -216,7 +216,7 @@ typedef     struct          {
 extern void            IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar),\r
                                        IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar),\r
                                        IN_SetKeyHook(void (*)()),\r
-                                       IN_ClearKeysDown(global_game_variables_t *gvar),\r
+                                       IN_ClearKeysDown(void),\r
                                        IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar),\r
                                        IN_ReadControl(player_t *player, global_game_variables_t *gvar),\r
                                        IN_SetControlType(player_t *player,ControlType type),\r
@@ -228,8 +228,8 @@ extern      void            IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_v
 #endif\r
                                        IN_Ack(global_game_variables_t *gvar),IN_AckBack(void);\r
 extern boolean         IN_UserInput(word delay, global_game_variables_t *gvar);\r
-extern char            IN_WaitForASCII(global_game_variables_t *gvar);\r
-extern ScanCode        IN_WaitForKey(global_game_variables_t *gvar);\r
+extern char            IN_WaitForASCII(void);\r
+extern ScanCode        IN_WaitForKey(void);\r
 extern word            IN_GetJoyButtonsDB(word joy);\r
 extern byte            *IN_GetScanName(ScanCode);\r
 \r
@@ -250,9 +250,9 @@ void IN_StopDemo(void);
 void IN_FreeDemoBuffer(void);\r
 #endif\r
 \r
-boolean        IN_KeyDown(byte code, global_game_variables_t *gvar),\r
-               IN_qb(byte kee, global_game_variables_t *gvar);\r
-void           IN_ClearKey(byte code, global_game_variables_t *gvar),\r
+boolean        IN_KeyDown(byte code),\r
+               IN_qb(byte kee);\r
+void           IN_ClearKey(byte code),\r
                IN_KbdLED();\r
 ScanCode       IN_GetLastScan(),\r
                IN_GetCurCode();\r