#include "src/lib/16_head.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/16_dbg.h"\r
-/*#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
+#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_spri.h"\r
#include "src/lib/16_enti.h"\r
-#endif*/\r
-#define __DEBUG_InputMgr2__\r
+#endif\r
+\r
#define KeyInt 9 // The keyboard ISR number\r
\r
// Stuff for the joystick\r
extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar),\r
IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar),\r
IN_SetKeyHook(void (*)()),\r
- IN_ClearKeysDown(global_game_variables_t *gvar),\r
+ IN_ClearKeysDown(void),\r
IN_ReadCursor(CursorInfo *, global_game_variables_t *gvar),\r
IN_ReadControl(player_t *player, global_game_variables_t *gvar),\r
IN_SetControlType(player_t *player,ControlType type),\r
#endif\r
IN_Ack(global_game_variables_t *gvar),IN_AckBack(void);\r
extern boolean IN_UserInput(word delay, global_game_variables_t *gvar);\r
-extern char IN_WaitForASCII(global_game_variables_t *gvar);\r
-extern ScanCode IN_WaitForKey(global_game_variables_t *gvar);\r
+extern char IN_WaitForASCII(void);\r
+extern ScanCode IN_WaitForKey(void);\r
extern word IN_GetJoyButtonsDB(word joy);\r
extern byte *IN_GetScanName(ScanCode);\r
\r
void IN_FreeDemoBuffer(void);\r
#endif\r
\r
-boolean IN_KeyDown(byte code, global_game_variables_t *gvar),\r
- IN_qb(byte kee, global_game_variables_t *gvar);\r
-void IN_ClearKey(byte code, global_game_variables_t *gvar),\r
+boolean IN_KeyDown(byte code),\r
+ IN_qb(byte kee);\r
+void IN_ClearKey(byte code),\r
IN_KbdLED();\r
ScanCode IN_GetLastScan(),\r
IN_GetCurCode();\r