#include "src/lib/16_head.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/16_dbg.h"\r
-#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
+/*#ifdef __WATCOMC__ //borland C BCEXMM.EXE\r
#include "src/lib/16_spri.h"\r
#include "src/lib/16_enti.h"\r
-#endif\r
+#endif*/\r
\r
#define KeyInt 9 // The keyboard ISR number\r
\r
#endif\r
\r
// Internal routines\r
-extern void IN_Startup(void),IN_Shutdown(void),\r
- IN_Default(boolean gotit,player_t *player,ControlType nt),\r
+extern void IN_Startup(global_game_variables_t *gvar),IN_Shutdown(global_game_variables_t *gvar),\r
+ IN_Default(boolean gotit,player_t *player,ControlType nt, global_game_variables_t *gvar),\r
IN_SetKeyHook(void (*)()),\r
IN_ClearKeysDown(void),\r
IN_ReadCursor(CursorInfo *),\r
- IN_ReadControl(player_t *player),\r
+ IN_ReadControl(player_t *player, global_game_variables_t *gvar),\r
IN_SetControlType(player_t *player,ControlType type),\r
IN_GetJoyAbs(word joy,word *xp,word *yp),\r
IN_SetupJoy(word joy,word minx,word maxx,\r
void IN_FreeDemoBuffer(void);\r
#endif\r
\r
-boolean IN_KeyDown(byte code),\r
- IN_qb(byte kee);\r
+boolean IN_KeyDown(byte code, global_game_variables_t *gvar),\r
+ IN_qb(byte kee, global_game_variables_t *gvar);\r
void IN_ClearKey(byte code),\r
IN_KbdLED();\r
ScanCode IN_GetLastScan(),\r