]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in_o.c
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / 16_in_o.c
diff --git a/src/lib/16_in_o.c b/src/lib/16_in_o.c
deleted file mode 100755 (executable)
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+++ /dev/null
@@ -1,1342 +0,0 @@
-/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
- *\r
- * This file is part of Project 16.\r
- *\r
- * Project 16 is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * Project 16 is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
- * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
- * Fifth Floor, Boston, MA 02110-1301 USA.\r
- *\r
- */\r
-//\r
-//     ID Engine\r
-//     ID_IN.c - Input Manager\r
-//     v1.0d1w\r
-//     By Jason Blochowiak\r
-//     Open Watcom port by sparky4\r
-//\r
-\r
-//\r
-//     This module handles dealing with the various input devices\r
-//\r
-//     Depends on: Memory Mgr (for demo recording), Sound Mgr (for timing stuff),\r
-//                             User Mgr (for command line parms)\r
-//\r
-//     Globals:\r
-//             LastScan - The keyboard scan code of the last key pressed\r
-//             LastASCII - The ASCII value of the last key pressed\r
-//     DEBUG - there are more globals\r
-//\r
-\r
-#include "src/lib/16_in.h"\r
-#pragma        hdrstop\r
-\r
-static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
-/*\r
-=============================================================================\r
-\r
-                                       GLOBAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-struct inconfig\r
-{\r
-       boolean         MousePresent;\r
-       boolean         JoysPresent[MaxJoys];\r
-       boolean         Keyboard[NumCodes];\r
-       boolean         Paused;\r
-       char            LastASCII;\r
-       ScanCode        LastScan;\r
-\r
-       KeyboardDef     KbdDefs[MaxKbds];\r
-       JoystickDef     JoyDefs[MaxJoys];\r
-} inpu;\r
-\r
-//inpu.KbdDefs = {0x1d,0x38,/*0x47,*/0x48,/*0x49,*/0x4b,0x4d,/*0x4f,*/0x50/*,0x51*/};\r
-\r
-/*\r
-=============================================================================\r
-\r
-                                       LOCAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-\r
-#ifdef __cplusplus             /* Function must be declared C style */\r
-extern "C" {\r
-#endif\r
-\r
-static struct instat {\r
-       boolean         IN_Started;\r
-       boolean         CapsLock;\r
-       ScanCode        CurCode,LastCode;\r
-} inst;\r
-\r
-static byte        far ASCIINames[] =          // Unshifted ASCII for scan codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,27 ,'1','2','3','4','5','6','7','8','9','0','-','=',8  ,9  ,        // 0\r
-       'q','w','e','r','t','y','u','i','o','p','[',']',13 ,0  ,'a','s',        // 1\r
-       'd','f','g','h','j','k','l',';',39 ,'`',0  ,92 ,'z','x','c','v',        // 2\r
-       'b','n','m',',','.','/',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
-       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       far ShiftNames[] =              // Shifted ASCII for scan codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,27 ,'!','@','#','$','%','^','&','*','(',')','_','+',8  ,9  ,        // 0\r
-       'Q','W','E','R','T','Y','U','I','O','P','{','}',13 ,0  ,'A','S',        // 1\r
-       'D','F','G','H','J','K','L',':',34 ,'~',0  ,'|','Z','X','C','V',        // 2\r
-       'B','N','M','<','>','?',0  ,'*',0  ,' ',0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,'7','8','9','-','4','5','6','+','1',        // 4\r
-       '2','3','0',127,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       far SpecialNames[] =    // ASCII for 0xe0 prefixed codes\r
-                                       {\r
-//      0   1   2   3   4   5   6   7   8   9   A   B   C   D   E   F\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 0\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,13 ,0  ,0  ,0  ,        // 1\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 2\r
-       0  ,0  ,0  ,0  ,0  ,'/',0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 3\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 4\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 5\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,        // 6\r
-       0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0  ,0           // 7\r
-                                       },\r
-                                       *ScanNames[] =          // Scan code names with single chars\r
-                                       {\r
-       "?","?","1","2","3","4","5","6","7","8","9","0","-","+","?","?",\r
-       "Q","W","E","R","T","Y","U","I","O","P","[","]","|","?","A","S",\r
-       "D","F","G","H","J","K","L",";","\"","?","?","?","Z","X","C","V",\r
-       "B","N","M",",",".","/","?","?","?","?","?","?","?","?","?","?",\r
-       "?","?","?","?","?","?","?","?","\xf","?","-","\x15","5","\x11","+","?",\r
-       "\x13","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
-       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?",\r
-       "?","?","?","?","?","?","?","?","?","?","?","?","?","?","?","?"\r
-                                       },      // DEBUG - consolidate these\r
-                                       far ExtScanCodes[] =    // Scan codes with >1 char names\r
-                                       {\r
-       1,0xe,0xf,0x1d,0x2a,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,\r
-       0x3f,0x40,0x41,0x42,0x43,0x44,0x57,0x59,0x46,0x1c,0x36,\r
-       0x37,0x38,0x47,0x49,0x4f,0x51,0x52,0x53,0x45,0x48,\r
-       0x50,0x4b,0x4d,0x00\r
-                                       },\r
-                                       *ExtScanNames[] =       // Names corresponding to ExtScanCodes\r
-                                       {\r
-       "Esc","BkSp","Tab","Ctrl","LShft","Space","CapsLk","F1","F2","F3","F4",\r
-       "F5","F6","F7","F8","F9","F10","F11","F12","ScrlLk","Enter","RShft",\r
-       "PrtSc","Alt","Home","PgUp","End","PgDn","Ins","Del","NumLk","Up",\r
-       "Down","Left","Right",""\r
-                                       };\r
-\r
-static Direction       DirTable[] =            // Quick lookup for total direction\r
-                                       {\r
-                                               /*dir_NorthWest,        */dir_North,/*  dir_NorthEast,*/\r
-                                               dir_West,               dir_None,       dir_East,\r
-                                               /*dir_SouthWest,        */dir_South/*,  dir_SouthEast*/\r
-                                       };\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-static void                    (*INL_KeyHook)(void);\r
-static void interrupt  (*OldKeyVect)(void);\r
-static char                    *ParmStringsIN[] = {"nojoys","nomouse",nil};\r
-\r
-//     Internal routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_KeyService() - Handles a keyboard interrupt (key up/down)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-/*static */void interrupt\r
-INL_KeyService(void)\r
-{\r
-static boolean special;\r
-               byte    k,c,\r
-                               temp;\r
-\r
-       k = inportb(0x60);      // Get the scan code\r
-\r
-       // Tell the XT keyboard controller to clear the key\r
-       outportb(0x61,(temp = inportb(0x61)) | 0x80);\r
-       outportb(0x61,temp);\r
-\r
-       if (k == 0xe0)          // Special key prefix\r
-               special = true;\r
-       else if (k == 0xe1)     // Handle Pause key\r
-               inpu.Paused = true;\r
-       else\r
-       {\r
-               if (k & 0x80)   // Break code\r
-               {\r
-                       k &= 0x7f;\r
-\r
-// DEBUG - handle special keys: ctl-alt-delete, print scrn\r
-\r
-                       inpu.Keyboard[k] = false;\r
-               }\r
-               else                    // Make code\r
-               {\r
-                       inst.LastCode = inst.CurCode;\r
-                       inst.CurCode = inpu.LastScan = k;\r
-                       inpu.Keyboard[k] = true;\r
-\r
-                       if (special)\r
-                               c = SpecialNames[k];\r
-                       else\r
-                       {\r
-                               if (k == sc_CapsLock)\r
-                               {\r
-                                       inst.CapsLock ^= true;\r
-                                       // DEBUG - make caps lock light work\r
-                               }\r
-\r
-                               if (inpu.Keyboard[sc_LShift] || inpu.Keyboard[sc_RShift])       // If shifted\r
-                               {\r
-                                       c = ShiftNames[k];\r
-                                       if ((c >= 'A') && (c <= 'Z') && inst.CapsLock)\r
-                                               c += 'a' - 'A';\r
-                               }\r
-                               else\r
-                               {\r
-                                       c = ASCIINames[k];\r
-                                       if ((c >= 'a') && (c <= 'z') && inst.CapsLock)\r
-                                               c -= 'a' - 'A';\r
-                               }\r
-                       }\r
-                       if (c)\r
-                               inpu.LastASCII = c;\r
-               }\r
-\r
-               special = false;\r
-       }\r
-\r
-       if (INL_KeyHook && !special)\r
-               INL_KeyHook();\r
-#ifdef __DEBUG_InputMgr__\r
-       if(dbg_testkeyin > 0) printf("%c        %u      [0x%x %u]       %u\n", c, c, k, k, inpu.Keyboard[k]);\r
-#endif\r
-       outportb(0x20,0x20);\r
-}\r
-\r
-void INL_Mouse(int x)\r
-{\r
-       //union REGS CPURegs;\r
-       //x = CPURegs.x.ax;\r
-       __asm {\r
-               mov     ax,x\r
-               int     MouseInt\r
-       }\r
-       //int86(MouseInt,&CPURegs,&CPURegs);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetMouseDelta() - Gets the amount that the mouse has moved from the\r
-//             mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_GetMouseDelta(int *x,int *y)\r
-{\r
-       union REGS CPURegs;\r
-       Mouse(MDelta);\r
-       *x = CPURegs.x.cx;\r
-       *y = CPURegs.x.dx;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetMouseButtons() - Gets the status of the mouse buttons from the\r
-//             mouse driver\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetMouseButtons(void)\r
-{\r
-       union REGS CPURegs;\r
-       word    buttons;\r
-\r
-       Mouse(MButtons);\r
-       buttons = CPURegs.x.bx;\r
-       return(buttons);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_GetJoyAbs() - Reads the absolute position of the specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_GetJoyAbs(word joy,word *xp,word *yp)\r
-{\r
-       byte    xb,yb,\r
-                       xs,ys;\r
-       word    x,y;\r
-\r
-       x = y = 0;\r
-       xs = joy? 2 : 0;                // Find shift value for x axis\r
-       xb = 1 << xs;                   // Use shift value to get x bit mask\r
-       ys = joy? 3 : 1;                // Do the same for y axis\r
-       yb = 1 << ys;\r
-\r
-// Read the absolute joystick values\r
-       __asm {\r
-               pushf                           // Save some registers\r
-               push    si\r
-               push    di\r
-               cli                                     // Make sure an interrupt doesn't screw the timings\r
-\r
-\r
-               mov             dx,0x201\r
-               in              al,dx\r
-               out             dx,al           // Clear the resistors\r
-\r
-               mov             ah,[xb]         // Get masks into registers\r
-               mov             ch,[yb]\r
-\r
-               xor             si,si           // Clear count registers\r
-               xor             di,di\r
-               xor             bh,bh           // Clear high byte of bx for later\r
-\r
-               push    bp                      // Don't mess up stack frame\r
-               mov             bp,MaxJoyValue\r
-#ifdef __BORLANDC__\r
-       }\r
-#endif\r
-loo:\r
-#ifdef __BORLANDC__\r
-       __asm {\r
-#endif\r
-               in              al,dx           // Get bits indicating whether all are finished\r
-\r
-               dec             bp                      // Check bounding register\r
-               jz              done            // We have a silly value - abort\r
-\r
-               mov             bl,al           // Duplicate the bits\r
-               and             bl,ah           // Mask off useless bits (in [xb])\r
-               add             si,bx           // Possibly increment count register\r
-               mov             cl,bl           // Save for testing later\r
-\r
-               mov             bl,al\r
-               and             bl,ch           // [yb]\r
-               add             di,bx\r
-\r
-               add             cl,bl\r
-               jnz             loo             // If both bits were 0, drop out\r
-#ifdef __BORLANDC__\r
-       }\r
-#endif\r
-done:\r
-#ifdef __BORLANDC__\r
-       __asm {\r
-#endif\r
-               pop             bp\r
-\r
-               mov             cl,[xs]         // Get the number of bits to shift\r
-               shr             si,cl           //  and shift the count that many times\r
-\r
-               mov             cl,[ys]\r
-               shr             di,cl\r
-\r
-               mov             [x],si          // Store the values into the variables\r
-               mov             [y],di\r
-\r
-               pop             di\r
-               pop             si\r
-               popf                            // Restore the registers\r
-       }\r
-\r
-       *xp = x;\r
-       *yp = y;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetJoyDelta() - Returns the relative movement of the specified\r
-//             joystick (from +/-127)\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/)\r
-{\r
-       word            x,y;\r
-       word TimeCount = *clockw;\r
-       JoystickDef     *def;\r
-static word    lasttime;\r
-\r
-       IN_GetJoyAbs(joy,&x,&y);\r
-       def = inpu.JoyDefs + joy;\r
-\r
-       if (x < def->threshMinX)\r
-       {\r
-               if (x < def->joyMinX)\r
-                       x = def->joyMinX;\r
-\r
-               x = -(x - def->threshMinX);\r
-               x *= def->joyMultXL;\r
-               x >>= JoyScaleShift;\r
-               *dx = (x > 127)? -127 : -x;\r
-       }\r
-       else if (x > def->threshMaxX)\r
-       {\r
-               if (x > def->joyMaxX)\r
-                       x = def->joyMaxX;\r
-\r
-               x = x - def->threshMaxX;\r
-               x *= def->joyMultXH;\r
-               x >>= JoyScaleShift;\r
-               *dx = (x > 127)? 127 : x;\r
-       }\r
-       else\r
-               *dx = 0;\r
-\r
-       if (y < def->threshMinY)\r
-       {\r
-               if (y < def->joyMinY)\r
-                       y = def->joyMinY;\r
-\r
-               y = -(y - def->threshMinY);\r
-               y *= def->joyMultYL;\r
-               y >>= JoyScaleShift;\r
-               *dy = (y > 127)? -127 : -y;\r
-       }\r
-       else if (y > def->threshMaxY)\r
-       {\r
-               if (y > def->joyMaxY)\r
-                       y = def->joyMaxY;\r
-\r
-               y = y - def->threshMaxY;\r
-               y *= def->joyMultYH;\r
-               y >>= JoyScaleShift;\r
-               *dy = (y > 127)? 127 : y;\r
-       }\r
-       else\r
-               *dy = 0;\r
-//     if (adaptive)\r
-//     {\r
-//             time = (TimeCount - lasttime) / 2;\r
-//             if (time)\r
-//             {\r
-//                     if (time > 8)\r
-//                             time = 8;\r
-//                     *dx *= time;\r
-//                     *dy *= time;\r
-//             }\r
-//     }\r
-       lasttime = TimeCount;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_GetJoyButtons() - Returns the button status of the specified\r
-//             joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static word\r
-INL_GetJoyButtons(word joy)\r
-{\r
-register       word    result;\r
-\r
-       result = inportb(0x201);        // Get all the joystick buttons\r
-       result >>= joy? 6 : 4;  // Shift into bits 0-1\r
-       result &= 3;                            // Mask off the useless bits\r
-       result ^= 3;\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_GetJoyButtonsDB() - Returns the de-bounced button status of the\r
-//             specified joystick\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-word\r
-IN_GetJoyButtonsDB(word joy)\r
-{\r
-       word TimeCount = *clockw;\r
-       word    lasttime;\r
-       word            result1,result2;\r
-\r
-       do\r
-       {\r
-               result1 = INL_GetJoyButtons(joy);\r
-               lasttime = TimeCount;\r
-               while(TimeCount == lasttime)\r
-                       //;\r
-               result2 = INL_GetJoyButtons(joy);\r
-       } while(result1 != result2);\r
-       return(result1);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_StartKbd() - Sets up my keyboard stuff for use\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_StartKbd(void)\r
-{\r
-       INL_KeyHook = NULL;     // Clear key hook\r
-\r
-       IN_ClearKeysDown();\r
-\r
-       OldKeyVect = getvect(KeyInt);//IN_KbdLED();\r
-       setvect(KeyInt,INL_KeyService);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_ShutKbd() - Restores keyboard control to the BIOS\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutKbd(void)\r
-{\r
-       pokeb(0x40,0x17,peekb(0x40,0x17) & 0xfaf0);     // Clear ctrl/alt/shift flags\r
-\r
-       setvect(KeyInt,OldKeyVect);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_StartMouse() - Detects and sets up the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartMouse(void)\r
-{\r
-#if 0\r
-       if (getvect(MouseInt))\r
-       {\r
-               Mouse(MReset);\r
-               if (_AX == 0xffff)\r
-                       return(true);\r
-       }\r
-       return(false);\r
-#endif\r
-       byte far *vector;\r
-\r
-\r
-       if ((vector=MK_FP(peek(0,0x33*4+2),peek(0,0x33*4)))==NULL)\r
-       return false;\r
-\r
-       if (*vector == 207)\r
-               return false;\r
-\r
-       Mouse(MReset);\r
-       return true;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_ShutMouse() - Cleans up after the mouse\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutMouse(void)\r
-{\r
-}\r
-\r
-//\r
-//     INL_SetJoyScale() - Sets up scaling values for the specified joystick\r
-//\r
-static void\r
-INL_SetJoyScale(word joy)\r
-{\r
-       JoystickDef     *def;\r
-\r
-       def = &(inpu.JoyDefs[joy]);\r
-       def->joyMultXL = JoyScaleMax / (def->threshMinX - def->joyMinX);\r
-       def->joyMultXH = JoyScaleMax / (def->joyMaxX - def->threshMaxX);\r
-       def->joyMultYL = JoyScaleMax / (def->threshMinY - def->joyMinY);\r
-       def->joyMultYH = JoyScaleMax / (def->joyMaxY - def->threshMaxY);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_SetupJoy() - Sets up thresholding values and calls INL_SetJoyScale()\r
-//             to set up scaling values\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy)\r
-{\r
-       word            d,r;\r
-       JoystickDef     *def;\r
-\r
-       def = &(inpu.JoyDefs[joy]);\r
-\r
-       def->joyMinX = minx;\r
-       def->joyMaxX = maxx;\r
-       r = maxx - minx;\r
-       d = r / 3;\r
-       def->threshMinX = ((r / 2) - d) + minx;\r
-       def->threshMaxX = ((r / 2) + d) + minx;\r
-\r
-       def->joyMinY = miny;\r
-       def->joyMaxY = maxy;\r
-       r = maxy - miny;\r
-       d = r / 3;\r
-       def->threshMinY = ((r / 2) - d) + miny;\r
-       def->threshMaxY = ((r / 2) + d) + miny;\r
-\r
-       INL_SetJoyScale(joy);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_StartJoy() - Detects & auto-configures the specified joystick\r
-//                                     The auto-config assumes the joystick is centered\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static boolean\r
-INL_StartJoy(word joy)\r
-{\r
-       word            x,y;\r
-\r
-       IN_GetJoyAbs(joy,&x,&y);\r
-\r
-       if\r
-       (\r
-               ((x == 0) || (x > MaxJoyValue - 10))\r
-       ||      ((y == 0) || (y > MaxJoyValue - 10))\r
-       )\r
-               return(false);\r
-       else\r
-       {\r
-               IN_SetupJoy(joy,0,x * 2,0,y * 2);\r
-               return(true);\r
-       }\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_ShutJoy() - Cleans up the joystick stuff\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_ShutJoy(word joy)\r
-{\r
-       inpu.JoysPresent[joy] = false;\r
-}\r
-\r
-//     Public routines\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Startup() - Starts up the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Startup()\r
-{\r
-       boolean checkjoys,checkmouse;\r
-       word    i;\r
-\r
-       if (inst.IN_Started)\r
-               return;\r
-\r
-       checkjoys = true;\r
-       checkmouse = true;\r
-       for (i = 1;i < _argc;i++)\r
-       {\r
-               switch (US_CheckParm(_argv[i],ParmStringsIN))\r
-               {\r
-               case 0:\r
-                       checkjoys = false;\r
-                       break;\r
-               case 1:\r
-                       checkmouse = false;\r
-                       break;\r
-               }\r
-       }\r
-\r
-       INL_StartKbd();\r
-       inpu.MousePresent = checkmouse? INL_StartMouse() : false;\r
-\r
-       for (i = 0;i < MaxJoys;i++)\r
-               inpu.JoysPresent[i] = checkjoys? INL_StartJoy(i) : false;\r
-\r
-       inst.IN_Started = true;\r
-\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Default() - Sets up default conditions for the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Default(boolean gotit,player_t *player,ControlType nt)\r
-{\r
-       int i;\r
-       if\r
-       (\r
-               (!gotit)\r
-       ||      ((nt == ctrl_Joystick1) && !inpu.JoysPresent[0])\r
-       ||      ((nt == ctrl_Joystick2) && !inpu.JoysPresent[1])\r
-       ||      ((nt == ctrl_Mouse) && !inpu.MousePresent)\r
-       )\r
-               nt = ctrl_Keyboard1;\r
-       inpu.KbdDefs[0].button0 = 0x1c;\r
-       inpu.KbdDefs[0].button1 = 0x38;\r
-       //in.KbdDefs[0].upleft = 0x47;\r
-       inpu.KbdDefs[0].up = 0x48;\r
-       //in.KbdDefs[0].upright = 0x49;\r
-       inpu.KbdDefs[0].left = 0x4b;\r
-       inpu.KbdDefs[0].right = 0x4d;\r
-       //in.KbdDefs[0].downleft = 0x4f;\r
-       inpu.KbdDefs[0].down = 0x50;\r
-       //in.KbdDefs[0].downright = 0x51;\r
-       IN_SetControlType(player,nt);\r
-       for(i=0; i>MaxPlayers;i++)\r
-               player[i].enti.d =2;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Shutdown() - Shuts down the Input Mgr\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_Shutdown(void)\r
-{\r
-       word    i;\r
-\r
-       if (!inst.IN_Started)\r
-               return;\r
-\r
-       INL_ShutMouse();\r
-       for (i = 0;i < MaxJoys;i++)\r
-               INL_ShutJoy(i);\r
-       INL_ShutKbd();\r
-\r
-       inst.IN_Started = false;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_SetKeyHook() - Sets the routine that gets called by INL_KeyService()\r
-//                     everytime a real make/break code gets hit\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetKeyHook(void (*hook)())\r
-{\r
-       INL_KeyHook = hook;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ClearKeysDown() - Clears the keyboard array\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ClearKeysDown(void)\r
-{\r
-       //int   i;\r
-\r
-       inpu.LastScan = sc_None;\r
-       inpu.LastASCII = key_None;\r
-       memset (inpu.Keyboard,0,sizeof(inpu.Keyboard));\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     INL_AdjustCursor() - Internal routine of common code from IN_ReadCursor()\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-static void\r
-INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy)\r
-{\r
-       if (buttons & (1 << 0))\r
-               info->button0 = true;\r
-       if (buttons & (1 << 1))\r
-               info->button1 = true;\r
-\r
-       info->x += dx;\r
-       info->y += dy;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ReadCursor() - Reads the input devices and fills in the cursor info\r
-//             struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadCursor(CursorInfo *info)\r
-{\r
-       word    i,\r
-                       buttons;\r
-       int             dx,dy;\r
-\r
-       info->x = info->y = 0;\r
-       info->button0 = info->button1 = false;\r
-\r
-       if (inpu.MousePresent)\r
-       {\r
-               buttons = INL_GetMouseButtons();\r
-               INL_GetMouseDelta(&dx,&dy);\r
-               INL_AdjustCursor(info,buttons,dx,dy);\r
-       }\r
-\r
-       for (i = 0;i < MaxJoys;i++)\r
-       {\r
-               if (!inpu.JoysPresent[i])\r
-                       continue;\r
-\r
-               buttons = INL_GetJoyButtons(i);\r
-               INL_GetJoyDelta(i,&dx,&dy/*,true*/);\r
-               dx /= 64;\r
-               dy /= 64;\r
-               INL_AdjustCursor(info,buttons,dx,dy);\r
-       }\r
-}\r
-\r
-//if else for gfxtesting and direction\r
-#define DIRECTIONIFELSE        (player->info.dir == 2)\r
-//#define NDIRECTIONIFELSE     (player->info.dir != 2)\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_ReadControl() - Reads the device associated with the specified\r
-//             player and fills in the control info struct\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_ReadControl(player_t *player)\r
-{\r
-                       boolean         realdelta;\r
-#if DEMO0\r
-                       byte            dbyte;\r
-#endif\r
-                       word            buttons;\r
-                       int                     dx,dy;\r
-                       Motion          mx,my;\r
-                       ControlType     type;\r
-                       sword conpee;\r
-                       byte dir=DirTable[2];\r
-register       KeyboardDef     *def;\r
-\r
-       dx = dy = 0;\r
-       mx = my = motion_None;\r
-       buttons = 0;\r
-\r
-#if DEMO0\r
-       if (DemoMode == demo_Playback)\r
-       {\r
-               dbyte = DemoBuffer[DemoOffset + 1];\r
-               my = (dbyte & 3) - 1;\r
-               mx = ((dbyte >> 2) & 3) - 1;\r
-               buttons = (dbyte >> 4) & 3;\r
-\r
-               if (!(--DemoBuffer[DemoOffset]))\r
-               {\r
-                       DemoOffset += 2;\r
-                       if (DemoOffset >= DemoSize)\r
-                               DemoMode = demo_PlayDone;\r
-               }\r
-\r
-               realdelta = false;\r
-       }\r
-       else if (DemoMode == demo_PlayDone)\r
-               Quit ("Demo playback exceeded");\r
-       else\r
-       {\r
-#endif\r
-               switch (type = player->Controls)\r
-               {\r
-               case ctrl_Keyboard1:\r
-               case ctrl_Keyboard2:\r
-                       def = &(inpu.KbdDefs[type - ctrl_Keyboard]);\r
-\r
-/*                     if (Keyboard[def->upleft])\r
-                               mx = motion_Left,my = motion_Up;\r
-                       else if (Keyboard[def->upright])\r
-                               mx = motion_Right,my = motion_Up;\r
-                       else if (Keyboard[def->downleft])\r
-                               mx = motion_Left,my = motion_Down;\r
-                       else if (Keyboard[def->downright])\r
-                               mx = motion_Right,my = motion_Down;*/\r
-//TODO: make this into a function that the joystick AND keyboard can use wwww\r
-                       if(DIRECTIONIFELSE)//(player->info.dir == 2)\r
-                       {\r
-                       if(!inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]){\r
-                               if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]))\r
-                                       my = motion_Up;\r
-                               if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up]))\r
-                                       my = motion_Down;\r
-                       }else if(!inpu.Keyboard[def->up] && !inpu.Keyboard[def->down]){\r
-                               if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right]))\r
-                                       mx = motion_Left;\r
-                               if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left]))\r
-                                       mx = motion_Right;\r
-                       }else{  //2 keys pressed\r
-                                       switch (player->pdir)\r
-                                       {\r
-                                               case 0:\r
-                                               case 4:\r
-                                                       if((inpu.Keyboard[def->left] && !inpu.Keyboard[def->right])){ dir = DirTable[1]; }//mx = motion_Left; }\r
-                                                       else if((inpu.Keyboard[def->right] && !inpu.Keyboard[def->left])){ dir = DirTable[3]; }//mx = motion_Right; }\r
-                                               break;\r
-                                               case 1:\r
-                                               case 3:\r
-                                                       if((inpu.Keyboard[def->up] && !inpu.Keyboard[def->down])){ dir = DirTable[0]; }//my = motion_Up; }\r
-                                                       else if((inpu.Keyboard[def->down] && !inpu.Keyboard[def->up])){ dir = DirTable[4]; }//my = motion_Down; }\r
-                                               break;\r
-                                               default:\r
-                                               break;\r
-                                       }\r
-#ifdef __DEBUG_InputMgr__\r
-                                       //if(dbg_testcontrolnoisy > 0){ printf("dir=%c ", dirchar(dir)); printf("pdir=%c        ", dirchar(player->pdir)); }\r
-#endif\r
-                               }\r
-                       }\r
-                       //input from player\r
-                       if (inpu.Keyboard[def->button0])\r
-                               buttons += 1 << 0;\r
-                       if (inpu.Keyboard[def->button1])\r
-                               buttons += 1 << 1;\r
-                       realdelta = false;\r
-                       break;\r
-               case ctrl_Joystick1:\r
-               case ctrl_Joystick2:\r
-                       INL_GetJoyDelta(type - ctrl_Joystick,&dx,&dy/*,false*/);\r
-                       buttons = INL_GetJoyButtons(type - ctrl_Joystick);\r
-                       realdelta = true;\r
-                       break;\r
-               case ctrl_Mouse:\r
-                       INL_GetMouseDelta(&dx,&dy);\r
-                       buttons = INL_GetMouseButtons();\r
-                       realdelta = true;\r
-                       break;\r
-               }\r
-#ifdef DEMO0\r
-       }\r
-#endif\r
-\r
-       if (realdelta)\r
-       {\r
-               mx = (dx < 0)? motion_Left : ((dx > 0)? motion_Right : motion_None);\r
-               my = (dy < 0)? motion_Up : ((dy > 0)? motion_Down : motion_None);\r
-       }\r
-       else\r
-       {\r
-               dx = mx;// * 127;\r
-               dy = my;// * 127;\r
-       }\r
-\r
-       player->info.x = dx;\r
-       player->info.xaxis = mx;\r
-       player->info.y = dy;\r
-       player->info.yaxis = my;\r
-       player->info.button0 = buttons & (1 << 0);\r
-       player->info.button1 = buttons & (1 << 1);\r
-       player->info.button2 = buttons & (1 << 2);\r
-       player->info.button3 = buttons & (1 << 3);\r
-//     player->info.dir = DirTable[((my + 1) * 3) + (mx + 1)];\r
-       conpee=(((my + 1) * 2) + (mx + 1))-1;\r
-       player->info.dir = DirTable[conpee];\r
-\r
-       if(DirTable[conpee]!=2) player->pdir=DirTable[conpee];\r
-       if(player->enti.q==1 &&( dir!=2 || (mx!=motion_None || my!=motion_None)))\r
-       {\r
-               if(dir==2) player->enti.d = player->info.dir;\r
-               else player->enti.d = DirTable[dir];\r
-       }\r
-\r
-#if DEMO0\r
-       if (DemoMode == demo_Record)\r
-       {\r
-               // Pack the control info into a byte\r
-               dbyte = (buttons << 4) | ((mx + 1) << 2) | (my + 1);\r
-\r
-               if\r
-               (\r
-                       (DemoBuffer[DemoOffset + 1] == dbyte)\r
-               &&      (DemoBuffer[DemoOffset] < 255)\r
-               )\r
-                       (DemoBuffer[DemoOffset])++;\r
-               else\r
-               {\r
-                       if (DemoOffset || DemoBuffer[DemoOffset])\r
-                               DemoOffset += 2;\r
-\r
-                       if (DemoOffset >= DemoSize)\r
-                               Quit ("Demo buffer overflow");\r
-\r
-                       DemoBuffer[DemoOffset] = 1;\r
-                       DemoBuffer[DemoOffset + 1] = dbyte;\r
-               }\r
-       }\r
-#endif\r
-#ifdef __DEBUG_InputMgr__\r
-if(dbg_testcontrolnoisy > 0)\r
-if(player->info.dir!=2/*(inpu.Keyboard[def->up] || inpu.Keyboard[def->down] || inpu.Keyboard[def->left] || inpu.Keyboard[def->right])*/ || player->enti.q>1)\r
-{\r
-       //printf("b1=%u b2=%u b3=%u b4=%u       ", player->info.button0, player->info.button1, player->info.button2, player->info.button3);\r
-       //printf("q=%d ", player->enti.q);\r
-       //printf("cpee=%c ", dirchar(conpee));\r
-       printf("pdir=%c d=%c dir=%c ", dirchar(player->pdir), dirchar(player->enti.d), dirchar(player->info.dir));\r
-       /*if(realdelta) */printf("dx=%d dy=%d   mx=%d   my=%d", player->info.x, player->info.y, player->info.xaxis, player->info.yaxis);\r
-       //else if(!realdelta) printf("%c%d %c%d %c%d %c%d", dirchar(0), inpu.Keyboard[def->up], dirchar(4), inpu.Keyboard[def->down], dirchar(1), inpu.Keyboard[def->left], dirchar(3), inpu.Keyboard[def->right]);\r
-       printf("\n");\r
-}\r
-#endif\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_SetControlType() - Sets the control type to be used by the specified\r
-//             player\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_SetControlType(player_t *player,ControlType type)\r
-{\r
-       // DEBUG - check that requested type is present?\r
-       player->Controls = type;\r
-}\r
-\r
-#if DEMO0\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_StartDemoRecord() - Starts the demo recording, using a buffer the\r
-//             size passed. Returns if the buffer allocation was successful\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_StartDemoRecord(word bufsize)\r
-{\r
-       if (!bufsize)\r
-               return(false);\r
-\r
-       MM_GetPtr((memptr *)&DemoBuffer,bufsize);\r
-       DemoMode = demo_Record;\r
-       DemoSize = bufsize & ~1;\r
-       DemoOffset = 0;\r
-       DemoBuffer[0] = DemoBuffer[1] = 0;\r
-\r
-       return(true);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_StartDemoPlayback() - Plays back the demo pointed to of the given size\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize)\r
-{\r
-       DemoBuffer = buffer;\r
-       DemoMode = demo_Playback;\r
-       DemoSize = bufsize & ~1;\r
-       DemoOffset = 0;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_StopDemo() - Turns off demo mode\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_StopDemo(void)\r
-{\r
-       if ((DemoMode == demo_Record) && DemoOffset)\r
-               DemoOffset += 2;\r
-\r
-       DemoMode = demo_Off;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_FreeDemoBuffer() - Frees the demo buffer, if it's been allocated\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-void\r
-IN_FreeDemoBuffer(void)\r
-{\r
-       if (DemoBuffer)\r
-               MM_FreePtr((memptr *)&DemoBuffer);\r
-}\r
-#endif\r
-\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_GetScanName() - Returns a string containing the name of the\r
-//             specified scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-byte *\r
-IN_GetScanName(ScanCode scan)\r
-{\r
-       byte            **p;\r
-       ScanCode        far *s;\r
-\r
-       for (s = ExtScanCodes,p = ExtScanNames;*s;p++,s++)\r
-               if (*s == scan)\r
-                       return(*p);\r
-\r
-       return(ScanNames[scan]);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_WaitForKey() - Waits for a scan code, then clears LastScan and\r
-//             returns the scan code\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-ScanCode\r
-IN_WaitForKey(void)\r
-{\r
-       ScanCode        result;\r
-\r
-       while (!(result = inpu.LastScan))\r
-               ;\r
-       inpu.LastScan = 0;\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_WaitForASCII() - Waits for an ASCII char, then clears LastASCII and\r
-//             returns the ASCII value\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-char\r
-IN_WaitForASCII(void)\r
-{\r
-       char            result;\r
-\r
-       while (!(result = inpu.LastASCII))\r
-               ;\r
-       inpu.LastASCII = '\0';\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_Ack() - waits for a button or key press.  If a button is down, upon\r
-// calling, it must be released for it to be recognized\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-\r
-boolean        btnstate[8];\r
-\r
-void IN_StartAck(void)\r
-{\r
-       unsigned        i,buttons;\r
-\r
-//\r
-// get initial state of everything\r
-//\r
-       IN_ClearKeysDown();\r
-       memset (btnstate,0,sizeof(btnstate));\r
-\r
-       buttons = IN_JoyButtons () << 4;\r
-       if (inpu.MousePresent)\r
-               buttons |= IN_MouseButtons ();\r
-\r
-       for (i=0;i<8;i++,buttons>>=1)\r
-               if (buttons&1)\r
-                       btnstate[i] = true;\r
-}\r
-\r
-\r
-boolean IN_CheckAck (void)\r
-{\r
-       unsigned        i,buttons;\r
-\r
-//\r
-// see if something has been pressed\r
-//\r
-       if (inpu.LastScan)\r
-               return true;\r
-\r
-       buttons = IN_JoyButtons () << 4;\r
-       if (inpu.MousePresent)\r
-               buttons |= IN_MouseButtons ();\r
-\r
-       for (i=0;i<8;i++,buttons>>=1)\r
-               if ( buttons&1 )\r
-               {\r
-                       if (!btnstate[i])\r
-                               return true;\r
-               }\r
-               else\r
-                       btnstate[i]=false;\r
-\r
-       return false;\r
-}\r
-\r
-\r
-void IN_Ack (void)\r
-{\r
-       IN_StartAck ();\r
-\r
-       while (!IN_CheckAck ())\r
-       ;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_IsUserInput() - Returns true if a key has been pressed or a button\r
-//             is down\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean\r
-IN_IsUserInput()\r
-{\r
-       boolean result;\r
-       word    i;\r
-\r
-       result = inpu.LastScan;\r
-\r
-       if (inpu.MousePresent)\r
-               if (INL_GetMouseButtons())\r
-                       result = true;\r
-\r
-       for (i = 0;i < MaxJoys;i++)\r
-               if (inpu.JoysPresent[i])\r
-                       if (INL_GetJoyButtons(i))\r
-                               result = true;\r
-\r
-       return(result);\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////\r
-//\r
-//     IN_UserInput() - Waits for the specified delay time (in ticks) or the\r
-//             user pressing a key or a mouse button. If the clear flag is set, it\r
-//             then either clears the key or waits for the user to let the mouse\r
-//             button up.\r
-//\r
-///////////////////////////////////////////////////////////////////////////\r
-boolean IN_UserInput(word delay)\r
-{\r
-       word TimeCount = *clockw;\r
-       word    lasttime;\r
-\r
-       lasttime = TimeCount;\r
-       IN_StartAck ();\r
-       do\r
-       {\r
-               if (IN_CheckAck())\r
-                       return true;\r
-       } while (TimeCount - lasttime < delay);\r
-       return(false);\r
-}\r
-\r
-//===========================================================================\r
-\r
-/*\r
-===================\r
-=\r
-= IN_MouseButtons\r
-=\r
-===================\r
-*/\r
-\r
-byte   IN_MouseButtons (void)\r
-{\r
-       union REGS CPURegs;\r
-       if (inpu.MousePresent)\r
-       {\r
-               Mouse(MButtons);\r
-               return CPURegs.x.bx;\r
-       }\r
-       else\r
-               return 0;\r
-}\r
-\r
-\r
-/*\r
-===================\r
-=\r
-= IN_JoyButtons\r
-=\r
-===================\r
-*/\r
-\r
-byte   IN_JoyButtons (void)\r
-{\r
-       byte joybits;\r
-\r
-       joybits = inportb(0x201);       // Get all the joystick buttons\r
-       joybits >>= 4;                          // only the high bits are useful\r
-       joybits ^= 15;                          // return with 1=pressed\r
-\r
-       return joybits;\r
-}\r
-\r
-boolean IN_KeyDown(byte code)\r
-{\r
-#ifdef __DEBUG_InputMgr__\r
-       if(!dbg_nointest)\r
-#endif\r
-       return inpu.Keyboard[code];\r
-#ifdef __DEBUG_InputMgr__\r
-       else\r
-               if(dbg_nointest && kbhit())\r
-                       return 1;\r
-               else\r
-                       return 0;\r
-#endif\r
-}\r
-\r
-void IN_ClearKey(byte code)\r
-{\r
-       inpu.Keyboard[code] = false;\r
-       if(code == inpu.LastScan)\r
-               inpu.LastScan = sc_None;\r
-       }\r
-\r
-boolean IN_qb(byte kee)\r
-{\r
-#ifdef __DEBUG_InputMgr__\r
-       if(dbg_testkeyin) printf("%u\n", inpu.Keyboard[kee]);\r
-#endif\r
-       if(inpu.Keyboard[kee]==true) return 1;\r
-       else return 0;\r
-}\r
-\r
-ScanCode IN_GetLastScan()\r
-{\r
-       return inpu.LastScan;\r
-}\r
-\r
-ScanCode IN_GetCurCode()\r
-{\r
-       return inst.CurCode;\r
-}\r
-\r
-void IN_KbdLED()\r
-{\r
-       byte far *lock_key;\r
-\r
-       // turn off num-lock via BIOS\r
-       lock_key = MK_FP(0x040, 0x017); // Pointing to the address of the bios shift state keys\r
-       *lock_key&=(~(16 | 32 | 64)); // toggle off the locks by changing the values of the 4th, 5th, and 6th bits of the address byte of 0040:0017\r
-       OldKeyVect();   // call BIOS keyhandler to change keyboard lights\r
-}\r