]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_in_o.h
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / 16_in_o.h
diff --git a/src/lib/16_in_o.h b/src/lib/16_in_o.h
deleted file mode 100755 (executable)
index eb8048b..0000000
+++ /dev/null
@@ -1,260 +0,0 @@
-/* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
- *\r
- * This file is part of Project 16.\r
- *\r
- * Project 16 is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 3 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * Project 16 is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
- * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
- * Fifth Floor, Boston, MA 02110-1301 USA.\r
- *\r
- */\r
-//\r
-//     ID Engine\r
-//     ID_IN.h - Header file for Input Manager\r
-//     v1.0d1w\r
-//     By Jason Blochowiak\r
-//     Open Watcom port by sparky4\r
-//\r
-\r
-#ifndef        __16_IN__\r
-#define        __16_IN__\r
-\r
-#include <string.h>\r
-#include "src/lib/16_head.h"\r
-#include "src/lib/16_timer.h"\r
-#include "src/lib/16_dbg.h"\r
-#ifdef __WATCOMC__     //borland C BCEXMM.EXE\r
-#include "src/lib/16_spri.h"\r
-#include "src/lib/16_enti.h"\r
-#endif\r
-\r
-#define        KeyInt  9       // The keyboard ISR number\r
-\r
-// Stuff for the joystick\r
-#define        JoyScaleMax             32768\r
-#define        JoyScaleShift   8\r
-#define        MaxJoyValue             5000\r
-\r
-//#define      MaxPlayers              2//future plans for multiple playable charaters and being able to alternate\r
-#define        MaxKbds         2\r
-#define        MaxJoys         2\r
-#define        NumCodes        128\r
-\r
-//typedef      byte            ScanCode;\r
-#define        sc_None                 0\r
-#define        sc_Bad                  0xff\r
-#define        sc_Return               0x1c\r
-#define        sc_Enter                sc_Return\r
-#define        sc_Escape               0x01\r
-#define        sc_Space                0x39\r
-#define        sc_BackSpace    0x0e\r
-#define        sc_Tab                  0x0f\r
-#define        sc_Alt                  0x38\r
-#define        sc_Control              0x1d\r
-#define        sc_CapsLock             0x3a\r
-#define        sc_LShift               0x2a\r
-#define        sc_RShift               0x36\r
-#define        sc_UpArrow              0x48\r
-#define        sc_DownArrow    0x50\r
-#define        sc_LeftArrow    0x4b\r
-#define        sc_RightArrow   0x4d\r
-#define        sc_Insert               0x52\r
-#define        sc_Delete               0x53\r
-#define        sc_Home                 0x47\r
-#define        sc_End                  0x4f\r
-#define        sc_PgUp                 0x49\r
-#define        sc_PgDn                 0x51\r
-#define        sc_F1                   0x3b\r
-#define        sc_F2                   0x3c\r
-#define        sc_F3                   0x3d\r
-#define        sc_F4                   0x3e\r
-#define        sc_F5                   0x3f\r
-#define        sc_F6                   0x40\r
-#define        sc_F7                   0x41\r
-#define        sc_F8                   0x42\r
-#define        sc_F9                   0x43\r
-#define        sc_F10                  0x44\r
-#define        sc_F11                  0x57\r
-#define        sc_F12                  0x59\r
-\r
-#define        sc_1                    0x02\r
-#define        sc_2                    0x03\r
-#define        sc_3                    0x04\r
-#define        sc_4                    0x05\r
-#define        sc_5                    0x06\r
-#define        sc_6                    0x07\r
-#define        sc_7                    0x08\r
-#define        sc_8                    0x09\r
-#define        sc_9                    0x0a\r
-#define        sc_0                    0x0b\r
-\r
-#define        sc_A                    0x1e\r
-#define        sc_B                    0x30\r
-#define        sc_C                    0x2e\r
-#define        sc_D                    0x20\r
-#define        sc_E                    0x12\r
-#define        sc_F                    0x21\r
-#define        sc_G                    0x22\r
-#define        sc_H                    0x23\r
-#define        sc_I                    0x17\r
-#define        sc_J                    0x24\r
-#define        sc_K                    0x25\r
-#define        sc_L                    0x26\r
-#define        sc_M                    0x32\r
-#define        sc_N                    0x31\r
-#define        sc_O                    0x18\r
-#define        sc_P                    0x19\r
-#define        sc_Q                    0x10\r
-#define        sc_R                    0x13\r
-#define        sc_S                    0x1f\r
-#define        sc_T                    0x14\r
-#define        sc_U                    0x16\r
-#define        sc_V                    0x2f\r
-#define        sc_W                    0x11\r
-#define        sc_X                    0x2d\r
-#define        sc_Y                    0x15\r
-#define        sc_Z                    0x2c\r
-\r
-#define        key_None                0\r
-#define        key_Return              0x0d\r
-#define        key_Enter               key_Return\r
-#define        key_Escape              0x1b\r
-#define        key_Space               0x20\r
-#define        key_BackSpace   0x08\r
-#define        key_Tab                 0x09\r
-#define        key_Delete              0x7f\r
-\r
-#define        key_LSuper                      0x5b\r
-#define        key_RSuper                      0x5c\r
-#define        key_Menu                        0x5d\r
-\r
-//     Stuff for the mouse\r
-#define        MReset          0\r
-#define        MButtons        3\r
-#define        MDelta          11\r
-\r
-#define        MouseInt        0x33\r
-#ifdef DEMO0\r
-typedef        enum            {\r
-                                               demo_Off,demo_Record,demo_Playback,demo_PlayDone\r
-                                       } Demo;\r
-#endif\r
-//moved to 16_tdef.h\r
-/*typedef      enum            {\r
-                                               //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
-                                               ctrl_Keyboard,\r
-                                                       ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
-                                               ctrl_Joystick,\r
-                                                       ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
-                                               ctrl_Mouse,\r
-                                       } ControlType;\r
-typedef        enum            {\r
-                                               motion_Left = -1,motion_Up = -1,\r
-                                               motion_None = 0,\r
-                                               motion_Right = 1,motion_Down = 1\r
-                                       } Motion;\r
-typedef        enum            {\r
-                                               dir_North,//dir_NorthEast,\r
-                                               dir_West,//dir_Nortinest,\r
-                                               dir_None,\r
-                                               dir_East,//,dir_SouthEast,\r
-                                               dir_South,//dir_Soutinest,\r
-                                       } Direction;\r
-typedef        struct          {\r
-                                               boolean near    button0,button1,button2,button3;\r
-                                               int     near            x,y;\r
-                                               Motion  near    xaxis,yaxis;\r
-                                               Direction near  dir;\r
-                                       } CursorInfo;\r
-\r
-typedef        struct          {\r
-                                               ScanCode near   button0,button1,\r
-                                                                       //upleft,\r
-                                                                       up,\r
-                                                                       down,\r
-                                                                       left,\r
-                                                                       right\r
-                                                                       //upright,\r
-                                                                       //downleft,\r
-                                                                       //,downright\r
-                                                                       ;\r
-                                       } KeyboardDef;\r
-typedef        struct          {\r
-                                               word    near    joyMinX,joyMinY,\r
-                                                                       threshMinX,threshMinY,\r
-                                                                       threshMaxX,threshMaxY,\r
-                                                                       joyMaxX,joyMaxY,\r
-                                                                       joyMultXL,joyMultYL,\r
-                                                                       joyMultXH,joyMultYH;\r
-                                       } JoystickDef;*/\r
-\r
-/*\r
-=============================================================================\r
-\r
-                                       GLOBAL VARIABLES\r
-\r
-=============================================================================\r
-*/\r
-#ifdef DEMO0\r
-               static Demo             DemoMode = demo_Off;\r
-               static byte /*_seg*/    *DemoBuffer;\r
-               static word             DemoOffset,DemoSize;\r
-#endif\r
-\r
-//     Internal routines\r
-extern void            IN_Startup(void),IN_Shutdown(void),\r
-                                       IN_Default(boolean gotit,player_t *player,ControlType nt),\r
-                                       IN_SetKeyHook(void (*)()),\r
-                                       IN_ClearKeysDown(void),\r
-                                       IN_ReadCursor(CursorInfo *),\r
-                                       IN_ReadControl(player_t *player),\r
-                                       IN_SetControlType(player_t *player,ControlType type),\r
-                                       IN_GetJoyAbs(word joy,word *xp,word *yp),\r
-                                       IN_SetupJoy(word joy,word minx,word maxx,\r
-                                                               word miny,word maxy),\r
-#if DEMO0\r
-                                       IN_StopDemo(void),IN_FreeDemoBuffer(void),\r
-#endif\r
-                                       IN_Ack(void),IN_AckBack(void);\r
-extern boolean         IN_UserInput(word delay);\r
-extern char            IN_WaitForASCII(void);\r
-extern ScanCode        IN_WaitForKey(void);\r
-extern word            IN_GetJoyButtonsDB(word joy);\r
-extern byte            *IN_GetScanName(ScanCode);\r
-\r
-\r
-byte   IN_MouseButtons (void);\r
-byte   IN_JoyButtons (void);\r
-\r
-void INL_GetJoyDelta(word joy,int *dx,int *dy/*,boolean adaptive*/);\r
-void IN_StartAck(void);\r
-boolean IN_CheckAck (void);\r
-boolean IN_IsUserInput();\r
-#define Mouse(x)         INL_Mouse(x)\r
-//void IN_SetKeyHook(void (*hook)());\r
-#if DEMO0\r
-boolean IN_StartDemoRecord(word bufsize);\r
-void IN_StartDemoPlayback(byte *buffer,word bufsize);\r
-void IN_StopDemo(void);\r
-void IN_FreeDemoBuffer(void);\r
-#endif\r
-\r
-boolean        IN_KeyDown(byte code),\r
-               IN_qb(byte kee);\r
-void           IN_ClearKey(byte code),\r
-               IN_KbdLED();\r
-ScanCode       IN_GetLastScan(),\r
-               IN_GetCurCode();\r
-\r
-#endif\r