void MML_UseSpace (unsigned segstart, unsigned seglength, global_game_variables_t *gvar);\r
void MML_ClearBlock (global_game_variables_t *gvar);\r
\r
+void MM_Reset (global_game_variables_t *gvar);\r
void MM_Startup (global_game_variables_t *gvar);\r
void MM_Shutdown (global_game_variables_t *gvar);\r
\r