#include "src/lib/16_head.h"
#include "src/lib/16_hc.h"
#include "src/lib/16_lib.h"
-//#include "src/lib/modex16.h"
//++++mh #include "src/lib/16_in.h"
+
#ifdef __DEBUG__ // 1 == Debug/Dev ; 0 == Production/final
#define OUT_OF_MEM_MSG "MM_GetPtr: Out of memory!\nYou were short :%lu bytes\n"
#else
void MM_SetPurge(memptr *baseptr, int purge, global_game_variables_t *gvar);
void MM_SetLock(memptr *baseptr, boolean locked, global_game_variables_t *gvar);
void MM_SortMem(global_game_variables_t *gvar);
-void MM_ShowMemory(global_game_variables_t *gvar);//,/*page_t *page, */mminfo_t *mm);
+void MM_ShowMemory(global_game_variables_t *gvar);
void MM_DumpData(global_game_variables_t *gvar);
dword MM_UnusedMemory(global_game_variables_t *gvar);
dword MM_TotalFree(global_game_variables_t *gvar);
void MM_Report_(global_game_variables_t *gvar);
-static void MM_EMSerr(byte *stri, byte err);
+/*static */void MM_EMSerr(byte *stri, byte err);
void MM_BombOnError(boolean bomb, global_game_variables_t *gvar);
//void MM_GetNewBlock(mminfo_t *mm);
//void MM_FreeBlock(mmblocktype *x, mminfo_t *mm);