#include "src/lib/16_head.h"\r
#include "src/lib/16_hc.h"\r
#include "src/lib/16_tail.h"\r
-//++++mh #include "src/lib/16_in.h"\r
-\r
\r
#ifdef __DEBUG__ // 1 == Debug/Dev ; 0 == Production/final\r
#define OUT_OF_MEM_MSG "MM_GetPtr: Out of memory!\nYou were short :%lu bytes\n"\r
void MM_SetLock(memptr *baseptr, boolean locked, global_game_variables_t *gvar);\r
void MM_SortMem(global_game_variables_t *gvar);\r
void MM_ShowMemory(global_game_variables_t *gvar);\r
+void MM_ShowMemoryVidVer(global_game_variables_t *gvar);\r
void MM_DumpData(global_game_variables_t *gvar);\r
dword MM_UnusedMemory(global_game_variables_t *gvar);\r
dword MM_TotalFree(global_game_variables_t *gvar);\r