\r
void SD_imf_free_music(global_game_variables_t *gvar)\r
{\r
- if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music);\r
+// if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music);\r
MM_FreePtr(MEMPTR gvar->ca.audiosegs[0], gvar); //TODO make behave like id engine\r
gvar->ca.sd.imf_music = gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music_end = NULL;\r
gvar->ca.sd.imf_delay_countdown = 0;\r