\r
#include "src/lib/16_sd.h"\r
\r
-//static void (interrupt *old_irq0)();\r
-void interrupt (*old_irq0)(void);\r
+//#define SD_USESCAMMPM\r
+\r
+static void (interrupt *SD_old_irq0)();\r
+//void interrupt (*old_irq0)(void);\r
\r
void opl2out(word reg, word data)\r
{\r
\r
void SD_imf_free_music(global_game_variables_t *gvar)\r
{\r
-// if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music);\r
+#ifndef SD_USESCAMMPM\r
+ if (gvar->ca.sd.imf_music) free(gvar->ca.sd.imf_music);\r
+#else\r
MM_FreePtr(MEMPTRCONV gvar->ca.audiosegs[0], gvar); //TODO make behave like id engine\r
+#endif\r
gvar->ca.sd.imf_music = gvar->ca.sd.imf_play_ptr = gvar->ca.sd.imf_music_end = NULL;\r
gvar->ca.sd.imf_delay_countdown = 0;\r
}\r
}\r
len -= len & 3;\r
\r
+#ifndef SD_USESCAMMPM\r
+ gvar->ca.sd.imf_music = malloc(len);\r
+#else\r
MM_GetPtr(MEMPTRCONV gvar->ca.audiosegs[0],len, gvar);\r
gvar->ca.sd.imf_music = (struct imf_entry *)gvar->ca.audiosegs[0];\r
+#endif\r
if (gvar->ca.sd.imf_music == NULL) {\r
close(fd);\r
return 0;\r
\r
struct glob_game_vars *ggvv;\r
// WARNING: subroutine call in interrupt handler. make sure you compile with -zu flag for large/compact memory models\r
-void interrupt irq0()\r
+void interrupt SD_irq0()\r
{\r
ggvv->ca.sd.irq0_ticks++;\r
if ((ggvv->ca.sd.irq0_cnt += ggvv->ca.sd.irq0_add) >= ggvv->ca.sd.irq0_max) {\r
ggvv->ca.sd.irq0_cnt -= ggvv->ca.sd.irq0_max;\r
- old_irq0();\r
+ SD_old_irq0();\r
}\r
else {\r
p8259_OCW2(0,P8259_OCW2_NON_SPECIFIC_EOI);\r