\r
#include "src/lib/16_spri.h"\r
\r
+struct glob_game_vars *ggvv;\r
+\r
char* get_curr_anim_name(struct sprite *spri)\r
{\r
// Retrive animation name list\r
);\r
#endif\r
#ifdef __DEBUG_SPRI__\r
- if(dbg_delayanimation) delay(250);//{ while(!IN_KeyDown(sc_Space)/* && !IN_KeyDown(sc_Escape)*/){} delay(250); }\r
+// if(ggvv->player[0].enti.q<5)\r
+ if(dbg_delayanimation)\r
+ {\r
+ IN_Ack(ggvv);// delay(250);//{ while(!IN_KeyDown(sc_Space)/* && !IN_KeyDown(sc_Escape)*/){} delay(250); }\r
+ }\r
#endif\r
if(!video->vga_state.rss)\r
{\r