]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_spri.c
updating copy left. i am super fuckin busy with school, and trying to get life back...
[16.git] / src / lib / 16_spri.c
index 5029636edda5e92d209d07cc032060b90218fd69..e46b7c96cef197a74219528d72de7b52bf432d3b 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2019 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
  */\r
 \r
 #include "src/lib/16_spri.h"\r
+#include <hw/vga/vrl1xdrc.h>\r
+\r
+#define VRS_USECAMMPM\r
+\r
+void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){       VRS_OpenVRS(filename, enti, 1, gvar);   }\r
+void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){       VRS_OpenVRS(filename, enti, 0, gvar);   }\r
+void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
+{\r
+#ifndef VRS_USECAMMPM\r
+       vrl1_vgax_offset_t **vrl_line_offsets;\r
+#endif\r
+       uint16_t far *vrl_id_iter;\r
+       uint32_t far *vrl_headers_offsets;\r
+       struct vrl1_vgax_header far *curr_vrl;\r
+       uint16_t vrl_size;\r
+       int num_of_vrl,i;\r
+\r
+       switch(rlsw)\r
+       {\r
+               case 1:\r
+//TODO ++++                    CA_ReadFile(filename, &gvar->ca.spribuff, gvar);\r
+                       CA_ReadFile(filename, MEMPTRCONV enti->spri.spritesheet.spribuff, gvar);\r
+               break;\r
+               case 0:\r
+//TODO ++++                    CA_LoadFile(filename, &gvar->ca.spribuff, gvar);\r
+                       CA_LoadFile(filename, MEMPTRCONV enti->spri.spritesheet.spribuff, gvar);\r
+               break;\r
+       }\r
+\r
+       // Insert sanity cheks later\r
+//TODO ++++    enti->spri.spritesheet.buffer = gvar->ca.spribuff;\r
+       enti->spri.spritesheet.buffer = enti->spri.spritesheet.spribuff;        //TODO: merge these 2 vars into 1\r
+       enti->spri.spritesheet.data_size = sizeof(enti->spri.spritesheet.buffer) - sizeof(struct vrl1_vgax_header);\r
+       num_of_vrl = 0;\r
+       vrl_id_iter = (uint16_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+       while(vrl_id_iter[num_of_vrl]){\r
+               num_of_vrl++;\r
+       }\r
+\r
+       // Allocate memory for vrl line offsets table\r
+#ifndef VRS_USECAMMPM\r
+       vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);//TODO: USE MM_ CA_ AND PM_\r
+#else\r
+       switch(rlsw)\r
+       {\r
+               case 0:\r
+#ifdef __DEBUG_MM__\r
+                       dbg_debugmm=0;\r
+#endif\r
+//                     MM_GetPtr(MEMPTRCONV gvar->ca.grsegs, sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
+//                     enti->spri.spritesheet.vrl_line_offsets = (vrl1_vgax_offset_t **)gvar->ca.grsegs;\r
+                       MM_GetPtr(gvar->ca.spribuff, sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
+                       enti->spri.spritesheet.vrl_line_offsets = (vrl1_vgax_offset_t **)(gvar->ca.spribuff);\r
+//                     MM_GetPtr(spribuff, sizeof(vrl1_vgax_offset_t *)*num_of_vrl, gvar);\r
+//                     enti->spri.spritesheet.vrl_line_offsets = (vrl1_vgax_offset_t **)spribuff;\r
+               break;\r
+       }\r
+#endif\r
+\r
+       vrl_headers_offsets = (uint32_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+       // Calculate line offsets for each vrl\r
+       for(i = 0; i < num_of_vrl; i++){\r
+               curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.spritesheet.buffer + vrl_headers_offsets[i]);\r
+\r
+               // Calc. vrl size as (next_offset - curr_offset)\r
+               if (i != num_of_vrl - 1){\r
+                       vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+               }\r
+               // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
+               else{\r
+                       vrl_size = enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+               }\r
+#ifndef VRS_USECAMMPM\r
+               vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+#else\r
+               enti->spri.spritesheet.vrl_line_offsets[i] = vrl1_vgax_genlineoffsets((struct vrl1_vgax_header *)curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+#endif\r
+       }\r
+#ifndef VRS_USECAMMPM\r
+       enti->spri.spritesheet.vrl_line_offsets = vrl_line_offsets;\r
+#endif\r
+//     printf("VRS_OpenVRS\n");\r
+//     printf("        vrl_size=%lu\n\n",vrl_size);\r
+}\r
+\r
+#if 0\r
+//\r
+void VRS_ReadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar){       VRS_OpenVRL(filename, enti, 1, gvar);   }\r
+void VRS_LoadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar){       VRS_OpenVRL(filename, enti, 0, gvar);   }\r
+void VRS_OpenVRL(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
+{\r
+#ifndef VRL_USECAMMPM\r
+       vrl1_vgax_offset_t *line_offsets;\r
+#endif\r
+//     uint32_t far *vrl_headers_offsets;\r
+       struct vrl1_vgax_header far *curr_vrl;\r
+\r
+       switch(rlsw)\r
+       {\r
+               case 1:\r
+                       CA_ReadFile(filename, &enti->spri.spritesheet.spribuff, gvar);\r
+               break;\r
+               case 0:\r
+                       CA_LoadFile(filename, &enti->spri.spritesheet.spribuff, gvar);\r
+               break;\r
+       }\r
+\r
+       // Insert sanity cheks later\r
+       enti->spri.sprite_vrl_cont.buffer = enti->spri.spritesheet.spribuff;\r
+       enti->spri.sprite_vrl_cont.data_size = sizeof(enti->spri.spritesheet.buffer) - sizeof(struct vrl1_vgax_header);\r
+\r
+       // Allocate memory for vrl line offsets table\r
+#ifndef VRL_USECAMMPM\r
+       line_offsets = malloc(sizeof(vrl1_vgax_offset_t *));//TODO: USE MM_ CA_ AND PM_\r
+#else\r
+       MM_GetPtr(MEMPTRCONV gvar->ca.grsegs[0], sizeof(vrl1_vgax_offset_t *), gvar);\r
+       enti->spri.sprite_vrl_cont.line_offsets = (vrl1_vgax_offset_t *)gvar->ca.grsegs[0];\r
+#endif\r
+\r
+       //vrl_headers_offsets = (uint32_t far *)(enti->spri.sprite_vrl_cont.buffer + enti->spri.sprite_vrl_cont.vrs_hdr->offset_table[VRL_HEADER_OFFSET_VRL_LIST]);\r
+       // Calculate line offsets for each vrl\r
+               curr_vrl = (struct vrl1_vgax_header far *)(enti->spri.sprite_vrl_cont.buffer);// + vrl_headers_offsets);\r
+\r
+#ifndef VRL_USECAMMPM\r
+               line_offsets = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), sizeof(enti->spri.spritesheet.buffer));\r
+#else\r
+               enti->spri.sprite_vrl_cont.line_offsets = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), sizeof(enti->spri.spritesheet.buffer));\r
+#endif\r
+\r
+#ifndef VRL_USECAMMPM\r
+       enti->spri.sprite_vrl_cont.line_offsets = line_offsets;\r
+#endif\r
+       printf("VRS_OpenVRL\n");\r
+       printf("        vrl_size=%lu\n\n",sizeof(enti->spri.spritesheet.buffer));\r
+}\r
+//\r
+#endif\r
+\r
+// Seek and return a specified .vrl blob from .vrs blob in far memory\r
+int get_vrl_by_id(struct vrs_container far *vrs_cont, uint16_t id, struct vrl_container *vrl_cont){\r
+       uint16_t far *ids;\r
+       uint32_t far *vrl_offs_list;\r
+       int counter = 0;\r
+\r
+       // If id is invalid, return -1\r
+       if(id == 0){\r
+               // Probably add an error message?\r
+               return -1;\r
+       }\r
+\r
+       // Get id list from .vrs blob (base + offset)\r
+       ids = (uint16_t far*)(vrs_cont->buffer +\r
+               vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+\r
+       // Loop through the id list until we found the right one or hit the end of the list\r
+       // Counter is keeping track of the offset(in ids/vrl blobs)\r
+       while(ids[counter] != id && ids[counter]){\r
+               counter++;\r
+       }\r
+       // Return -2 if we couldn't find the requested id\r
+       if(!ids[counter]){\r
+               // Error message?\r
+               return -2;\r
+       }\r
+\r
+       // Get vrl offsets list from .vrs blob (base + offset)\r
+       vrl_offs_list = (uint32_t far *)(vrs_cont->buffer +\r
+                                       vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+\r
+       // Get vrl_header from .vrs (base + offset from vrl_list)\r
+       // Counter is number of vrls to skip (ids and vrls are aligned according to the .vrs specification)\r
+       vrl_cont->vrl_header = (struct vrl1_vgax_header far *)(vrs_cont->buffer + vrl_offs_list[counter]);\r
+\r
+       // Get .vrl size by integer arithmetics (next vrl offset - current vrl offset)\r
+       if(ids[counter+1]){\r
+               vrl_cont->data_size = vrl_offs_list[counter+1] - vrl_offs_list[counter] - sizeof(struct vrl1_vgax_header);\r
+       }\r
+       // If we are retriving the last vrl, size is ids_list offset - current vrl offset, as next vrl offs is 0\r
+       else{\r
+               vrl_cont->data_size = vrs_cont->vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_offs_list[counter] - sizeof(struct vrl1_vgax_header);\r
+       }\r
+\r
+       // Retrive line offsets form .vrs\r
+       vrl_cont->line_offsets = vrs_cont->vrl_line_offsets[counter];\r
+\r
+       return 0;\r
+}\r
+\r
+//void draw_vrl1_vgax_modex_strip(unsigned char far *draw,unsigned char far *s);\r
+\r
+//===========================================================================\r
+\r
+//#define NEWVRSDRAWFUN\r
+void DrawVRL (unsigned int x,unsigned int y,struct vrl1_vgax_header *hdr,vrl1_vgax_offset_t *lineoffs/*array hdr->width long*/,unsigned char *data,unsigned int datasz) {\r
+       unsigned char far *draw;\r
+       unsigned int vram_offset = (y * vga_state.vga_draw_stride) + (x >> 2),sx;\r
+       unsigned int vramlimit = vga_state.vga_draw_stride_limit;\r
+       unsigned char vga_plane = (x & 3);\r
+       unsigned char *s;\r
+\r
+//     byte    outputvars[72][128];\r
+       word a;//,by,bxmax,bymax;\r
+\r
+       printf("DrawVRL:\n");\r
+\r
+       /* draw one by one */\r
+       for (sx=0;sx < hdr->width;sx++) {\r
+               draw = vga_state.vga_graphics_ram + vram_offset;\r
+               vga_write_sequencer(0x02/*map mask*/,1 << vga_plane);\r
+               s = data + lineoffs[sx];\r
+               draw_vrl1_vgax_modex_strip(draw,s);\r
+\r
+               if(!sx)\r
+               for(a=0;a<hdr->height;a++)//hdr->width*\r
+               {\r
+//                     if((*(s+a)==0x0) && (*(s+(a+1))==0x20) && (*(s+(a+2))==0xff)) a+=2;\r
+//                     if(*(s+a)<=13)\r
+//                             if (!(a%4) && a ) printf("\n");\r
+//                             sprintf(outputvars[sx][by], "%02x", *(s+a));\r
+                               printf("[%02u]  %u\n", a, *(s+a));\r
+//                             by++;\r
+               }\r
+\r
+               /* end of a vertical strip. next line? */\r
+               if ((++vga_plane) == 4) {\r
+                       if (--vramlimit == 0) break;\r
+                       vram_offset++;\r
+                       vga_plane = 0;\r
+               }\r
+       }\r
+#if 0\r
+       bxmax = sx; bymax = by;\r
+       for(by=0;by<bymax;by++)\r
+       {\r
+               for(sx=0;sx<bxmax;sx++)\r
+               {\r
+//                     if (!(sx%hdr->width) && sx ) printf("\n ");\r
+                       printf("%02x ", outputvars[sx][by]);\r
+               }\r
+               printf("\n      ");\r
+       }\r
+#endif\r
+}\r
+\r
+//===========================================================================\r
 \r
 char* get_curr_anim_name(struct sprite *spri)\r
 {\r
        // Retrive animation name list\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        uint32_t far *anim_names_offsets =      (uint32_t far *)\r
                                                ((byte far *)vrs +\r
                                                 vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_NAME_LIST]);\r
@@ -35,7 +280,7 @@ char* get_curr_anim_name(struct sprite *spri)
 \r
 void init_anim(struct sprite *spri, int anim_index)\r
 {\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        uint32_t far *anim_lists_offsets =      (uint32_t far *)\r
                                                ((byte far *)vrs +\r
                                                 vrs->offset_table[VRS_HEADER_OFFSET_ANIMATION_LIST]);\r
@@ -49,14 +294,14 @@ void init_anim(struct sprite *spri, int anim_index)
        spri->curr_spri_id = anim_list[0].sprite_id;\r
        spri->delay = anim_list[0].delay;\r
 \r
-       spri->curr_anim_list = anim_list;\r
+       spri->curr_anim_list = (struct vrs_animation_list_entry_t *)anim_list;\r
 }\r
 \r
 int set_anim_by_id(struct sprite *spri, int anim_id)\r
 {\r
        int new_anim_index = 0;\r
        int iter_id;\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        // Retruve animation ids list\r
         uint16_t far *anim_ids =       (uint16_t far *)\r
                                        ((byte far *)vrs +\r
@@ -80,7 +325,7 @@ void print_anim_ids(struct sprite *spri)
 {\r
        int new_anim_index = 0;\r
        int iter_id;\r
-       struct vrs_header far *vrs = spri->spritesheet->vrs_hdr;\r
+       struct vrs_header far *vrs = spri->spritesheet.vrs_hdr;\r
        // Retruve animation ids list\r
         uint16_t far *anim_ids =       (uint16_t far *)\r
                                        ((byte far *)vrs +\r
@@ -103,8 +348,8 @@ void animate_spri(entity_t *enti, video_t *video)
        int x,y,rx,ry,w,h;\r
        VGA_RAM_PTR omemptr = (VGA_RAM_PTR)video->page[0].data;// save original mem ptr\r
 \r
-       x=enti->spri->x;\r
-       y=enti->spri->y;\r
+       x=enti->spri.x;\r
+       y=enti->spri.y;\r
        VL_Initofs(video);\r
 \r
        // Depending on delay, update indices\r
@@ -119,7 +364,7 @@ void animate_spri(entity_t *enti, video_t *video)
        vga_wm1_mem_block_copy(copy_ofs,        display_ofs,    vga_state.vga_stride * vga_state.vga_height);\r
        vga_restore_rm0wm0();*/\r
 \r
-       switch(enti->spri->delay)\r
+       switch(enti->spri.delay)\r
        {\r
                // Delay = 0 means that sprite should loop. Nothing to change here\r
                case 0:\r
@@ -128,18 +373,18 @@ void animate_spri(entity_t *enti, video_t *video)
                // Delay = 1 means that on next time unit sprite should be changed\r
                case 1:\r
                        INC_PER_FRAME\r
-                       enti->spri->curr_anim_spri++;\r
+                       enti->spri.curr_anim_spri++;\r
 \r
                        // If we hit the end of an animation sequence, restart it\r
-                       if(!(   enti->spri->curr_spri_id = enti->spri->curr_anim_list[enti->spri->curr_anim_spri].sprite_id)){\r
-                               enti->spri->curr_anim_spri = 0;\r
-                               enti->spri->curr_spri_id = enti->spri->curr_anim_list[enti->spri->curr_anim_spri].sprite_id;\r
+                       if(!(   enti->spri.curr_spri_id = enti->spri.curr_anim_list[enti->spri.curr_anim_spri].sprite_id)){\r
+                               enti->spri.curr_anim_spri = 0;\r
+                               enti->spri.curr_spri_id = enti->spri.curr_anim_list[enti->spri.curr_anim_spri].sprite_id;\r
                        }\r
-                       enti->spri->delay = enti->spri->curr_anim_list[enti->spri->curr_anim_spri].delay;\r
+                       enti->spri.delay = enti->spri.curr_anim_list[enti->spri.curr_anim_spri].delay;\r
 \r
                // Delay > 1 means that we should not change sprite yet. Decrease delay\r
                default:\r
-                       enti->spri->delay--;\r
+                       enti->spri.delay--;\r
                break;\r
        }\r
 \r
@@ -148,7 +393,7 @@ void animate_spri(entity_t *enti, video_t *video)
 \r
 \r
        // Draw sprite\r
-       j = get_vrl_by_id(enti->spri->spritesheet, enti->spri->curr_spri_id, enti->spri->sprite_vrl_cont);\r
+       j = get_vrl_by_id(&enti->spri.spritesheet, enti->spri.curr_spri_id, &enti->spri.sprite_vrl_cont);\r
        if(j < 0)\r
        {\r
                //Quit (gv, "Error retriving required sprite");\r
@@ -156,18 +401,18 @@ void animate_spri(entity_t *enti, video_t *video)
        }\r
 \r
        // render box bounds. y does not need modification, but x and width must be multiple of 4\r
-       if(!video->rss)\r
+       if(!video->vga_state.rss)\r
        {\r
                if (x >= enti->overdraww) rx = (x - enti->overdraww) & (~3);\r
                        else rx = -(video->page[0].dx);\r
                if (y >= enti->overdrawh) ry = (y - enti->overdrawh);\r
                        else ry = -(video->page[0].dy);\r
-               h = enti->spri->sprite_vrl_cont->vrl_header->height + enti->overdrawh + y - ry;\r
-               w = (x + enti->spri->sprite_vrl_cont->vrl_header->width + (enti->overdraww*2) + 3 - rx) & (~3) - enti->overdraww;//round up\r
+               h = enti->spri.sprite_vrl_cont.vrl_header->height + enti->overdrawh + y - ry;\r
+               w = (x + enti->spri.sprite_vrl_cont.vrl_header->width + (enti->overdraww*2) + 3 - rx) & (~3) - enti->overdraww;//round up\r
                if ((rx+w) > video->page[0].width) w = video->page[0].width-rx;\r
                if ((ry+h) > video->page[0].height) h = video->page[0].height-ry;\r
 \r
-               if(!video->bgps){\r
+               if(!video->vga_state.bgps){\r
                        // block copy pattern to where we will draw the sprite\r
                        vga_setup_wm1_block_copy();\r
                        o2 = video->ofs.offscreen_ofs;\r
@@ -187,21 +432,37 @@ void animate_spri(entity_t *enti, video_t *video)
 #ifndef SPRITE\r
        modexClearRegion(&video->page[0], x, y, 16, 32, 1);\r
 #else\r
-       draw_vrl1_vgax_modex(\r
+#ifndef NEWVRSDRAWFUN\r
+       draw_vrl1_vgax_modex\r
+#else\r
+       DrawVRL\r
+#endif\r
+       (\r
                x-rx,\r
                y-ry,\r
-               enti->spri->sprite_vrl_cont->vrl_header,\r
-               enti->spri->sprite_vrl_cont->line_offsets,\r
-               enti->spri->sprite_vrl_cont->buffer + sizeof(struct vrl1_vgax_header),\r
-               enti->spri->sprite_vrl_cont->data_size\r
+               enti->spri.sprite_vrl_cont.vrl_header,\r
+               enti->spri.sprite_vrl_cont.line_offsets,\r
+               enti->spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
+               enti->spri.sprite_vrl_cont.data_size\r
        );\r
 #endif\r
-       if(!video->rss)\r
+#ifdef __DEBUG_SPRI__\r
+//     if(ggvv->player[0].enti.q<5)\r
+       if(dbg_delayanimation)\r
+       {\r
+               {\r
+                       delay(250);\r
+               //      static struct glob_game_vars *ggvv; IN_Ack(ggvv);\r
+               //      { while(!IN_KeyDown(sc_Space)/* && !IN_KeyDown(sc_Escape)*/){} delay(250); }\r
+               }\r
+       }\r
+#endif\r
+       if(!video->vga_state.rss)\r
        {\r
                // restore ptr\r
                vga_state.vga_graphics_ram = omemptr;\r
 \r
-               if(!video->bgps){\r
+               if(!video->vga_state.bgps){\r
                        // block copy to visible RAM from offscreen\r
                        vga_setup_wm1_block_copy();\r
                        o = video->ofs.offscreen_ofs; // source offscreen\r
@@ -214,6 +475,6 @@ void animate_spri(entity_t *enti, video_t *video)
        // restore stride\r
        vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;\r
 \r
-       vga_state.vga_graphics_ram = video->omemptr;\r
+       vga_state.vga_graphics_ram = video->vga_state.omemptr;\r
        video->dorender=1;\r
 }\r