==========================\r
*/\r
\r
-void Quit (global_game_variables_t *gvar, char *error)\r
+void Quit (char *error)\r
{\r
+\r
//unsigned finscreen;\r
memptr screen=0;\r
\r
- ClearMemory (gvar);\r
+ ClearMemory (ggvv);\r
if (!*error)\r
{\r
// #ifndef JAPAN\r
// CA_CacheGrChunk (ERRORSCREEN);\r
// screen = grsegs[ERRORSCREEN];\r
}\r
- Shutdown16(gvar);\r
+ Shutdown16(ggvv);\r
\r
if (error && *error)\r
{\r