]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_tail.c
xcrollbroke
[16.git] / src / lib / 16_tail.c
index f7d5a71a31e94c1e14789861d5652d399736b1c9..e9b0be9ad9b0ad9f7b4a7750777bf4c82d516859 100755 (executable)
@@ -26,8 +26,6 @@
 #include "src/lib/16_tail.h"\r
 #include "src/lib/16text.h"\r
 \r
-static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
 /*\r
 ==========================\r
 =\r
@@ -38,28 +36,19 @@ static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */
 ==========================\r
 */\r
 \r
-void Startup16(global_game_variables_t *gvar)\r
+void Startup16 (global_game_variables_t *gvar)\r
 {\r
-#ifdef __WATCOMC__\r
-       start_timer(gvar);\r
-#endif\r
        gvar->video.VL_Started=0;\r
        TL_VidInit(gvar);\r
        gvar->mm.mmstarted=0;\r
        gvar->pm.PMStarted=0;\r
-       MM_Startup(gvar);\r
+       StartupCAMMPM(gvar);\r
 #ifdef __WATCOMC__\r
 #ifdef __DEBUG_InputMgr__\r
        if(!dbg_nointest)\r
 #endif\r
        IN_Startup(gvar);\r
 #endif\r
-#ifdef __16_PM__\r
-       PM_Startup(gvar);\r
-       PM_CheckMainMem(gvar);\r
-       PM_UnlockMainMem(gvar);\r
-#endif\r
-       CA_Startup(gvar);\r
 }\r
 \r
 //===========================================================================\r
@@ -74,70 +63,83 @@ void Startup16(global_game_variables_t *gvar)
 ==========================\r
 */\r
 \r
-void Shutdown16(global_game_variables_t *gvar)\r
+void Shutdown16 (global_game_variables_t *gvar)\r
 {\r
-#ifdef __16_PM__\r
-       PM_Shutdown(gvar);\r
-#endif\r
 #ifdef __WATCOMC__\r
 #ifdef __DEBUG_InputMgr__\r
        if(!dbg_nointest)\r
 #endif\r
        IN_Shutdown(gvar);\r
 #endif\r
-       CA_Shutdown(gvar);\r
-       MM_Shutdown(gvar);\r
+       ShutdownCAMMPM(gvar);\r
 #ifdef __WATCOMC__\r
        if(gvar->video.VL_Started)\r
-               VGAmodeX(0, 1, gvar);\r
+               VL_Shutdown (gvar);//VGAmodeX(0, 1, gvar);\r
 #endif\r
 }\r
 \r
-void   TL_VidInit(global_game_variables_t *gvar)\r
+//===========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= StartupCAMMPM\r
+=\r
+==========================\r
+*/\r
+\r
+void StartupCAMMPM (global_game_variables_t *gvar)\r
 {\r
-#ifdef __WATCOMC__\r
-       // DOSLIB: check our environment\r
-       probe_dos();\r
-\r
-       // DOSLIB: what CPU are we using?\r
-       // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
-       //        So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
-       //        parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
-       //        the CPU to carry out tasks. --J.C.\r
-       cpu_probe();\r
-\r
-       // DOSLIB: check for VGA\r
-       if (!probe_vga()) {\r
-               printf("VGA probe failed\n");\r
-               return;\r
-       }\r
-       // hardware must be VGA or higher!\r
-       if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
-               printf("This program requires VGA or higher graphics hardware\n");\r
-               return;\r
-       }\r
+/*\r
+       MM_Startup ();                  // so the signon screen can be freed\r
+\r
+       SignonScreen ();\r
 \r
-       if (_DEBUG_INIT() == 0) {\r
-#ifdef DEBUGSERIAL\r
-               //printf("WARNING: Failed to initialize DEBUG output\n");\r
+       VW_Startup ();\r
+       IN_Startup ();\r
+       PM_Startup ();\r
+       PM_UnlockMainMem ();\r
+       SD_Startup ();\r
+       CA_Startup ();\r
+       US_Startup ();\r
+*/\r
+       MM_Startup(gvar);\r
+#ifdef __16_PM__\r
+       PM_Startup(gvar);\r
+//???? PM_CheckMainMem(gvar);\r
+       PM_UnlockMainMem(gvar);\r
 #endif\r
-       }\r
-       _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
-       _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+       CA_Startup(gvar);\r
+}\r
 \r
-       textInit();\r
+//===========================================================================\r
 \r
-       // get old video mode\r
-       //in.h.ah = 0xf;\r
-       //int86(0x10, &in, &out);\r
-       if(!gvar->video.old_mode) gvar->video.old_mode = vgaGetMode();//out.h.al;\r
-#else\r
-       gvar->video.old_mode = 3;\r
+/*\r
+==========================\r
+=\r
+= ShutdownCAMMPM\r
+=\r
+==========================\r
+*/\r
+\r
+void ShutdownCAMMPM (global_game_variables_t *gvar)\r
+{\r
+/*\r
+       US_Shutdown ();\r
+       SD_Shutdown ();\r
+       PM_Shutdown ();\r
+       IN_Shutdown ();\r
+       VW_Shutdown ();\r
+       CA_Shutdown ();\r
+       MM_Shutdown ()\r
+*/\r
+#ifdef __16_PM__\r
+       PM_Shutdown(gvar);\r
 #endif\r
-       gvar->video.VL_Initiated = 1;\r
+       CA_Shutdown(gvar);\r
+       MM_Shutdown(gvar);\r
 }\r
 \r
-\r
 //===========================================================================\r
 \r
 /*\r
@@ -293,70 +295,66 @@ void      TL_VidInit(global_game_variables_t *gvar)
 ===================\r
 */\r
 \r
-#define PIXPERFRAME     1600\r
-\r
-void FizzleFade (unsigned source, unsigned dest,\r
-       unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv)\r
+boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
 {\r
-       unsigned        drawofs,pagedelta;\r
-       unsigned        char maskb[8] = {1,2,4,8,16,32,64,128};\r
-       unsigned        x,y,p,frame;\r
-       long            rndval;\r
-       word TimeCount = *clockw;\r
-       word screenseg = SCREENSEG;\r
+       word            p,pixperframe;\r
+       unsigned        drawofs,pagedelta;\r
+       byte            mask,maskb[8] = {1,2,4,8};\r
+       unsigned        x,y,frame;\r
+       long            rndval;\r
+       word            screenseg;\r
+#ifdef __WATCOMC__\r
+       unsigned        esorig;//,q;\r
+#endif\r
 \r
        pagedelta = dest-source;\r
-//++++ VL_SetScreen (dest,0);\r
        rndval = 1;\r
+#ifdef __WATCOMC__\r
+       esorig = 0;// q = 16;\r
+#endif\r
        x = y = 0;\r
+       pixperframe = (dword)(gvar->video.page[0].width*gvar->video.page[0].height)/frames;\r
+       screenseg = SCREENSEG;\r
 \r
+       IN_StartAck (gvar);\r
+\r
+//     modexClearRegion(&(gvar->video.page[0]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 0);\r
+//     modexClearRegion(&(gvar->video.page[1]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 15);\r
+\r
+#ifdef __WATCOMC__\r
        __asm {\r
-               mov     es,[screenseg]\r
-               mov     dx,SC_INDEX\r
-               mov     al,SC_MAPMASK\r
-               out     dx,al\r
+               mov     [esorig],es\r
        }\r
-\r
-       TimeCount=frame=0;\r
-       do      // while (1)\r
+#endif\r
+//     TimeCount=\r
+       frame=0;\r
+       do      // while (1)\r
        {\r
-               if (abortable)\r
-               {\r
-                       IN_ReadControl(0,gv);\r
-                       if (gv->player[0].info.button0 || gv->player[0].info.button1 || gv->in.inst->Keyboard[sc_Space]\r
-                       || gv->in.inst->Keyboard[sc_Enter])\r
-                       {\r
-//++++                         VW_ScreenToScreen (source,dest,width/8,height);\r
-                               return;\r
-                       }\r
+               if (abortable && IN_CheckAck (gvar) )\r
+                       return true;\r
+\r
+               __asm {\r
+                       mov     es,[screenseg]\r
                }\r
 \r
-               for (p=0;p<PIXPERFRAME;p++)\r
+               for (p=0;p<pixperframe;p++)\r
                {\r
-                       //\r
-                       // seperate random value into x/y pair\r
-                       //\r
                        __asm {\r
+                               //\r
+                               // seperate random value into x/y pair\r
+                               //\r
                                mov     ax,[WORD PTR rndval]\r
                                mov     dx,[WORD PTR rndval+2]\r
                                mov     bx,ax\r
                                dec     bl\r
-                               mov     [BYTE PTR y],bl                 // low 8 bits - 1 = y xoordinate\r
+                               mov     [BYTE PTR y],bl                 // low 8 bits - 1 = y xoordinate\r
                                mov     bx,ax\r
                                mov     cx,dx\r
-                               shr     cx,1\r
-                               rcr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               shr     bx,1\r
-                               mov     [x],bx                                  // next 9 bits = x xoordinate\r
-                       //\r
-                       // advance to next random element\r
-                       //\r
+                               mov     [BYTE PTR x],ah                 // next 9 bits = x xoordinate\r
+                               mov     [BYTE PTR x+1],dl\r
+                               //\r
+                               // advance to next random element\r
+                               //\r
                                shr     dx,1\r
                                rcr     ax,1\r
                                jnc     noxor\r
@@ -374,83 +372,39 @@ noxor:
                        }\r
 \r
                        if (x>width || y>height)\r
+//                     if ((x>width || y>height) && (x<width*2 && y<height*2))\r
                                continue;\r
-                       drawofs = source+gv->video.ofs.ylookup[y];\r
+//                     drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+                       drawofs = source+(y*gvar->video.page[0].stridew) + (x>>2);\r
+\r
+                       //\r
+                       // copy one pixel\r
+                       //\r
+                       mask = x&3;\r
+                       VGAREADMAP(mask);\r
+                       mask = maskb[mask];\r
+                       VGAMAPMASK(mask);\r
 \r
                        __asm {\r
-                               mov     cx,[x]\r
-                               mov     si,cx\r
-                               and     si,7\r
-                               mov     dx,GC_INDEX\r
-                               mov     al,GC_BITMASK\r
-                               mov     ah,BYTE PTR [maskb+si]\r
-                               out     dx,ax\r
-\r
-                               mov     si,[drawofs]\r
-                               shr     cx,1\r
-                               shr     cx,1\r
-                               shr     cx,1\r
-                               add     si,cx\r
-                               mov     di,si\r
+                               mov     di,[drawofs]\r
+                               mov     al,[es:di]\r
                                add     di,[pagedelta]\r
-\r
-                               mov     dx,GC_INDEX\r
-                               mov     al,GC_READMAP                   // leave GC_INDEX set to READMAP\r
-                               out         dx,al\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,1\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,0\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,2\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,1\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,4\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,2\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
-\r
-                               mov     dx,SC_INDEX+1\r
-                               mov     al,8\r
-                               out         dx,al\r
-                               mov     dx,GC_INDEX+1\r
-                               mov     al,3\r
-                               out         dx,al\r
-\r
-                               mov     bl,[es:si]\r
-                               xchg    [es:di],bl\r
+                               mov     [es:di],al\r
                        }\r
 \r
                        if (rndval == 1)                // entire sequence has been completed\r
-                       {\r
-//++++                         VGABITMASK(255);\r
-//++++                         VGAMAPMASK(15);\r
-                               return;\r
-                       }\r
+                               return false;\r
                }\r
                frame++;\r
-//++++         while (TimeCount<frame){}       // don't go too fast\r
+//--           while (TimeCount<frame){}//;            // don't go too fast\r
+               delay(1);\r
        } while (1);\r
-\r
-\r
+#ifdef __WATCOMC__\r
+       __asm {\r
+               mov     es,[esorig]\r
+       }\r
+       return false;\r
+#endif\r
 }\r
 \r
 //===========================================================================\r
@@ -521,12 +475,13 @@ void ClearMemory (global_game_variables_t *gvar)
 ==========================\r
 */\r
 \r
-void Quit (global_game_variables_t *gvar, char *error)\r
+void Quit (char *error)\r
 {\r
+\r
        //unsigned              finscreen;\r
        memptr  screen=0;\r
 \r
-       ClearMemory (gvar);\r
+       ClearMemory (ggvv);\r
        if (!*error)\r
        {\r
 // #ifndef JAPAN\r
@@ -540,7 +495,7 @@ void Quit (global_game_variables_t *gvar, char *error)
 //             CA_CacheGrChunk (ERRORSCREEN);\r
 //             screen = grsegs[ERRORSCREEN];\r
        }\r
-       Shutdown16(gvar);\r
+       Shutdown16(ggvv);\r
 \r
        if (error && *error)\r
        {\r
@@ -677,13 +632,3 @@ void booleantest()
        printf("        sizeof(boolean)=%s\n", boolean_to_binary(sizeof(boolean)));\r
        printf("end of boolean test\n");\r
 }\r
-\r
-#ifdef __BORLANDC__\r
-word modexPalOverscan(word col)\r
-{\r
-       //modexWaitBorder();\r
-       outp(PAL_WRITE_REG, 0);  /* start at the beginning of palette */\r
-       outp(PAL_DATA_REG, col);\r
-       return col;\r
-}\r
-#endif\r