#include "src/lib/16_tail.h"\r
#include "src/lib/16text.h"\r
\r
-static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
-\r
/*\r
==========================\r
=\r
==========================\r
*/\r
\r
-void Startup16(global_game_variables_t *gvar)\r
+void Startup16 (global_game_variables_t *gvar)\r
{\r
-#ifdef __WATCOMC__\r
- start_timer(gvar);\r
-#endif\r
gvar->video.VL_Started=0;\r
TL_VidInit(gvar);\r
gvar->mm.mmstarted=0;\r
gvar->pm.PMStarted=0;\r
- MM_Startup(gvar);\r
+ StartupCAMMPM(gvar);\r
#ifdef __WATCOMC__\r
#ifdef __DEBUG_InputMgr__\r
if(!dbg_nointest)\r
#endif\r
IN_Startup(gvar);\r
#endif\r
-#ifdef __16_PM__\r
- PM_Startup(gvar);\r
- PM_CheckMainMem(gvar);\r
- PM_UnlockMainMem(gvar);\r
-#endif\r
- CA_Startup(gvar);\r
}\r
\r
//===========================================================================\r
==========================\r
*/\r
\r
-void Shutdown16(global_game_variables_t *gvar)\r
+void Shutdown16 (global_game_variables_t *gvar)\r
{\r
-#ifdef __16_PM__\r
- PM_Shutdown(gvar);\r
-#endif\r
#ifdef __WATCOMC__\r
#ifdef __DEBUG_InputMgr__\r
if(!dbg_nointest)\r
#endif\r
IN_Shutdown(gvar);\r
#endif\r
- CA_Shutdown(gvar);\r
- MM_Shutdown(gvar);\r
+ ShutdownCAMMPM(gvar);\r
#ifdef __WATCOMC__\r
if(gvar->video.VL_Started)\r
- VGAmodeX(0, 1, gvar);\r
+ VL_Shutdown (gvar);//VGAmodeX(0, 1, gvar);\r
#endif\r
}\r
\r
-void TL_VidInit(global_game_variables_t *gvar)\r
+//===========================================================================\r
+\r
+/*\r
+==========================\r
+=\r
+= StartupCAMMPM\r
+=\r
+==========================\r
+*/\r
+\r
+void StartupCAMMPM (global_game_variables_t *gvar)\r
{\r
-#ifdef __WATCOMC__\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
+/*\r
+ MM_Startup (); // so the signon screen can be freed\r
+\r
+ SignonScreen ();\r
\r
- if (_DEBUG_INIT() == 0) {\r
-#ifdef DEBUGSERIAL\r
- //printf("WARNING: Failed to initialize DEBUG output\n");\r
+ VW_Startup ();\r
+ IN_Startup ();\r
+ PM_Startup ();\r
+ PM_UnlockMainMem ();\r
+ SD_Startup ();\r
+ CA_Startup ();\r
+ US_Startup ();\r
+*/\r
+ MM_Startup(gvar);\r
+#ifdef __16_PM__\r
+ PM_Startup(gvar);\r
+//???? PM_CheckMainMem(gvar);\r
+ PM_UnlockMainMem(gvar);\r
#endif\r
- }\r
- _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
- _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+ CA_Startup(gvar);\r
+}\r
\r
- textInit();\r
+//===========================================================================\r
\r
- // get old video mode\r
- //in.h.ah = 0xf;\r
- //int86(0x10, &in, &out);\r
- if(!gvar->video.old_mode) gvar->video.old_mode = vgaGetMode();//out.h.al;\r
-#else\r
- gvar->video.old_mode = 3;\r
+/*\r
+==========================\r
+=\r
+= ShutdownCAMMPM\r
+=\r
+==========================\r
+*/\r
+\r
+void ShutdownCAMMPM (global_game_variables_t *gvar)\r
+{\r
+/*\r
+ US_Shutdown ();\r
+ SD_Shutdown ();\r
+ PM_Shutdown ();\r
+ IN_Shutdown ();\r
+ VW_Shutdown ();\r
+ CA_Shutdown ();\r
+ MM_Shutdown ()\r
+*/\r
+#ifdef __16_PM__\r
+ PM_Shutdown(gvar);\r
#endif\r
- gvar->video.VL_Initiated = 1;\r
+ CA_Shutdown(gvar);\r
+ MM_Shutdown(gvar);\r
}\r
\r
-\r
//===========================================================================\r
\r
/*\r
===================\r
*/\r
\r
-#define PIXPERFRAME 1600\r
-\r
-void FizzleFade (unsigned source, unsigned dest,\r
- unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv)\r
+boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar)\r
{\r
- unsigned drawofs,pagedelta;\r
- unsigned char maskb[8] = {1,2,4,8,16,32,64,128};\r
- unsigned x,y,p,frame;\r
- long rndval;\r
- word TimeCount = *clockw;\r
- word screenseg = SCREENSEG;\r
+ word p,pixperframe;\r
+ unsigned drawofs,pagedelta;\r
+ byte mask,maskb[8] = {1,2,4,8};\r
+ unsigned x,y,frame;\r
+ long rndval;\r
+ word screenseg;\r
+#ifdef __WATCOMC__\r
+ unsigned esorig;//,q;\r
+#endif\r
\r
pagedelta = dest-source;\r
-//++++ VL_SetScreen (dest,0);\r
rndval = 1;\r
+#ifdef __WATCOMC__\r
+ esorig = 0;// q = 16;\r
+#endif\r
x = y = 0;\r
+ pixperframe = (dword)(gvar->video.page[0].width*gvar->video.page[0].height)/frames;\r
+ screenseg = SCREENSEG;\r
\r
+ IN_StartAck (gvar);\r
+\r
+// modexClearRegion(&(gvar->video.page[0]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 0);\r
+// modexClearRegion(&(gvar->video.page[1]), 0, 0, gvar->video.page[0].width, gvar->video.page[0].height, 15);\r
+\r
+#ifdef __WATCOMC__\r
__asm {\r
- mov es,[screenseg]\r
- mov dx,SC_INDEX\r
- mov al,SC_MAPMASK\r
- out dx,al\r
+ mov [esorig],es\r
}\r
-\r
- TimeCount=frame=0;\r
- do // while (1)\r
+#endif\r
+// TimeCount=\r
+ frame=0;\r
+ do // while (1)\r
{\r
- if (abortable)\r
- {\r
- IN_ReadControl(0,gv);\r
- if (gv->player[0].info.button0 || gv->player[0].info.button1 || gv->in.inst->Keyboard[sc_Space]\r
- || gv->in.inst->Keyboard[sc_Enter])\r
- {\r
-//++++ VW_ScreenToScreen (source,dest,width/8,height);\r
- return;\r
- }\r
+ if (abortable && IN_CheckAck (gvar) )\r
+ return true;\r
+\r
+ __asm {\r
+ mov es,[screenseg]\r
}\r
\r
- for (p=0;p<PIXPERFRAME;p++)\r
+ for (p=0;p<pixperframe;p++)\r
{\r
- //\r
- // seperate random value into x/y pair\r
- //\r
__asm {\r
+ //\r
+ // seperate random value into x/y pair\r
+ //\r
mov ax,[WORD PTR rndval]\r
mov dx,[WORD PTR rndval+2]\r
mov bx,ax\r
dec bl\r
- mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
+ mov [BYTE PTR y],bl // low 8 bits - 1 = y xoordinate\r
mov bx,ax\r
mov cx,dx\r
- shr cx,1\r
- rcr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- shr bx,1\r
- mov [x],bx // next 9 bits = x xoordinate\r
- //\r
- // advance to next random element\r
- //\r
+ mov [BYTE PTR x],ah // next 9 bits = x xoordinate\r
+ mov [BYTE PTR x+1],dl\r
+ //\r
+ // advance to next random element\r
+ //\r
shr dx,1\r
rcr ax,1\r
jnc noxor\r
}\r
\r
if (x>width || y>height)\r
+// if ((x>width || y>height) && (x<width*2 && y<height*2))\r
continue;\r
- drawofs = source+gv->video.ofs.ylookup[y];\r
+// drawofs = source+(gvar->video.ofs.ylookup[y]) + (x>>2);\r
+ drawofs = source+(y*gvar->video.page[0].stridew) + (x>>2);\r
+\r
+ //\r
+ // copy one pixel\r
+ //\r
+ mask = x&3;\r
+ VGAREADMAP(mask);\r
+ mask = maskb[mask];\r
+ VGAMAPMASK(mask);\r
\r
__asm {\r
- mov cx,[x]\r
- mov si,cx\r
- and si,7\r
- mov dx,GC_INDEX\r
- mov al,GC_BITMASK\r
- mov ah,BYTE PTR [maskb+si]\r
- out dx,ax\r
-\r
- mov si,[drawofs]\r
- shr cx,1\r
- shr cx,1\r
- shr cx,1\r
- add si,cx\r
- mov di,si\r
+ mov di,[drawofs]\r
+ mov al,[es:di]\r
add di,[pagedelta]\r
-\r
- mov dx,GC_INDEX\r
- mov al,GC_READMAP // leave GC_INDEX set to READMAP\r
- out dx,al\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,1\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,0\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,2\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,1\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,4\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,2\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
-\r
- mov dx,SC_INDEX+1\r
- mov al,8\r
- out dx,al\r
- mov dx,GC_INDEX+1\r
- mov al,3\r
- out dx,al\r
-\r
- mov bl,[es:si]\r
- xchg [es:di],bl\r
+ mov [es:di],al\r
}\r
\r
if (rndval == 1) // entire sequence has been completed\r
- {\r
-//++++ VGABITMASK(255);\r
-//++++ VGAMAPMASK(15);\r
- return;\r
- }\r
+ return false;\r
}\r
frame++;\r
-//++++ while (TimeCount<frame){} // don't go too fast\r
+//-- while (TimeCount<frame){}//; // don't go too fast\r
+ delay(1);\r
} while (1);\r
-\r
-\r
+#ifdef __WATCOMC__\r
+ __asm {\r
+ mov es,[esorig]\r
+ }\r
+ return false;\r
+#endif\r
}\r
\r
//===========================================================================\r
==========================\r
*/\r
\r
-void Quit (global_game_variables_t *gvar, char *error)\r
+void Quit (char *error)\r
{\r
+\r
//unsigned finscreen;\r
memptr screen=0;\r
\r
- ClearMemory (gvar);\r
+ ClearMemory (ggvv);\r
if (!*error)\r
{\r
// #ifndef JAPAN\r
// CA_CacheGrChunk (ERRORSCREEN);\r
// screen = grsegs[ERRORSCREEN];\r
}\r
- Shutdown16(gvar);\r
+ Shutdown16(ggvv);\r
\r
if (error && *error)\r
{\r
printf(" sizeof(boolean)=%s\n", boolean_to_binary(sizeof(boolean)));\r
printf("end of boolean test\n");\r
}\r
-\r
-#ifdef __BORLANDC__\r
-word modexPalOverscan(word col)\r
-{\r
- //modexWaitBorder();\r
- outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
- outp(PAL_DATA_REG, col);\r
- return col;\r
-}\r
-#endif\r