void Startup16(global_game_variables_t *gvar);\r
void ClearMemory (global_game_variables_t *gvar);\r
void Quit (global_game_variables_t *gvar, char *error);\r
+void walktypeinfo(player_t *player, word pn);\r
void nibbletest();\r
void booleantest();\r
\r