#undef SPRIDEBUGFUNCTIONS\r
#define SPRIDEBUGFUNCTIONS \\r
if(gvar.in.inst->Keyboard[sc_Y]){ dbg_delayanimation=!dbg_delayanimation; IN_UserInput(1, &gvar); }\r
#undef SPRIDEBUGFUNCTIONS\r
#define SPRIDEBUGFUNCTIONS \\r
if(gvar.in.inst->Keyboard[sc_Y]){ dbg_delayanimation=!dbg_delayanimation; IN_UserInput(1, &gvar); }\r