boolean FizzleFade (unsigned source, unsigned dest, unsigned width, unsigned height, unsigned frames, boolean abortable, global_game_variables_t *gvar);\r
void DebugMemory_(global_game_variables_t *gvar, boolean q);\r
void ClearMemory (global_game_variables_t *gvar);\r
-void Quit (char *error);\r
+void Quit (global_game_variables_t *gvar, char *error);\r
void turboXT(byte bakapee);\r
void nibbletest();\r
void booleantest();\r