if(IN_KeyDown(sc_Z)){ DRAWCORNERBOXES } \\r
if(IN_KeyDown(sc_X)){ TESTBG12 } \\r
if(IN_KeyDown(sc_C)){ TESTBG34 } \\r
- if(IN_KeyDown(sc_V)) VL_PatternDraw(&gvar.video, 0, 1, 1);\r
+ if(IN_KeyDown(sc_V)) VL_PatternDraw(&gvar.video, 0, 1, 1); \\r
+ if(IN_KeyDown(sc_I)){ dbg_maptext=!dbg_maptext; IN_UserInput(1,1); }\r
+/* if(IN_KeyDown(sc_PgDn)){ \\r
+ rotateR(gvar.video.palette, sizeof(gvar.video.palette)/sizeof(gvar.video.palette[0])); \\r
+ VL_UpdatePaletteWrite(&gvar.video.palette, 0); IN_UserInput(1,1); } \\r
+ if(IN_KeyDown(sc_PgUp)){ \\r
+ rotateL(gvar.video.palette, sizeof(gvar.video.palette)/sizeof(gvar.video.palette[0])); \\r
+ VL_UpdatePaletteWrite(&gvar.video.palette, 0); IN_UserInput(1,1); }*/\r
\r
void DebugMemory_(global_game_variables_t *gvar, boolean q);\r
void Shutdown16(global_game_variables_t *gvar);\r