#include "src/lib/16_vl.h"\r
#include "src/lib/testpatt.h"\r
\r
+#ifdef __WATCOMC__\r
+#include <hw/cpu/cpu.h>\r
+#include <hw/dos/dos.h>\r
+#include <hw/vga/vga.h>\r
+#include <hw/vga/vrl.h>\r
+#include <hw/vga/vrs.h>\r
+#endif\r
+\r
+//gvar.video.ofs.bufferofs,gvar.video.ofs.displayofs,\r
+#define FIZZLEFADEFUNCTION \\r
+ if(gvar.in.inst->Keyboard[sc_F]){ FizzleFade(\\r
+ atoi(gvar.video.page[0].data),atoi(gvar.video.page[1].data),\\r
+320,240,true, &gvar); IN_UserInput(1, &gvar); } \\r
+\r
#define TAIL_FUNCTIONKEYFUNCTIONS \\r
if(gvar.in.inst->Keyboard[88]){ panswitch=!panswitch; IN_UserInput(1, &gvar); } \\r
TAIL_FUNCTIONKEYFUNCTIONS0EXE\r
\r
#define TAIL_FUNCTIONKEYFUNCTIONS0EXE \\r
if(gvar.in.inst->Keyboard[sc_F4]){ turboXT(12); IN_UserInput(1, &gvar); } \\r
- if(gvar.in.inst->Keyboard[68/*sc_F10*/]){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } \\r
- if(gvar.in.inst->Keyboard[sc_F8]){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); } \\r
+ if(gvar.in.inst->Keyboard[68/*sc_F10*/]){ gvar.kurokku.fpscap=!gvar.kurokku.fpscap; IN_UserInput(1, &gvar); } \\r
+ if(gvar.in.inst->Keyboard[sc_F8]){ gvar.video.vga_state.bgps=!gvar.video.vga_state.bgps; IN_UserInput(1, &gvar); } \\r
if(gvar.in.inst->Keyboard[sc_F7]){ ZC_ShowMV(&gvar.mv, 0, 1); IN_UserInput(1, &gvar); } \\r
if(gvar.in.inst->Keyboard[sc_F6]){ ZC_ShowMV(&gvar.mv, 0, 0); IN_UserInput(1, &gvar); } \\r
- if(gvar.in.inst->Keyboard[sc_T]){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); } \\r
+ if(gvar.in.inst->Keyboard[sc_T]){ gvar.video.vga_state.rss=!gvar.video.vga_state.rss; IN_UserInput(1, &gvar); } \\r
if(gvar.in.inst->Keyboard[sc_P]){ modexpdump(&gvar.video.page[0]); IN_UserInput(1, &gvar); } \\r
if(gvar.in.inst->Keyboard[sc_Y]){ dbg_delayanimation=!dbg_delayanimation; IN_UserInput(1, &gvar); } \\r
RFDEBUGFUNCTIONS\r
+//FIZZLEFADEFUNCTION\r
\r
#define TAIL_PANKEYFUN \\r
TAIL_PANKEYFUNZC \\r
void Shutdown16(global_game_variables_t *gvar);\r
void Startup16(global_game_variables_t *gvar);\r
void TL_VidInit(global_game_variables_t *gvar);\r
+void FizzleFade (unsigned source, unsigned dest,unsigned width,unsigned height, boolean abortable, global_game_variables_t *gv);\r
void DebugMemory_(global_game_variables_t *gvar, boolean q);\r
void ClearMemory (global_game_variables_t *gvar);\r
void Quit (global_game_variables_t *gvar, char *error);\r