]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/16_tdef.h
[16_ca needs huge amounts of work and I should remember what needs to be done soon...
[16.git] / src / lib / 16_tdef.h
index 09e86c746bbf640d8e815b8dd77165dea3b7080c..08b9699624d2e35b85c6abcaa82bc49d6794ae71 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
@@ -50,10 +50,10 @@ typedef struct {
 \r
 typedef struct {\r
        byte far **data;\r
-       word ntiles;   /* the number of tiles */\r
-       word twidth;   /* width of the tiles */\r
-       word theight;  /* height of the tiles */\r
-       byte *palette; /* palette for the tile set */\r
+       word ntiles;            // the number of tiles\r
+       word twidth;    // width of the tiles\r
+       word theight;   // height of the tiles\r
+       byte *palette;  // palette for the tile set\r
 } tileset_t;\r
 \r
 typedef struct {\r
@@ -64,69 +64,278 @@ typedef struct {
        byte *palette;\r
 } planar_buf_t;\r
 \r
+//from 16_sprit.h\r
+#ifdef __WATCOMC__\r
+#include <hw/vga/vrl.h>\r
+\r
+typedef struct vrs_container{\r
+       // Size of a .vrs blob in memory\r
+       // minus header\r
+       dword data_size;\r
+       union{\r
+               byte far *buffer;\r
+               struct vrs_header far *vrs_hdr;\r
+       };\r
+       // Array of corresponding vrl line offsets\r
+       vrl1_vgax_offset_t **vrl_line_offsets;\r
+} vrs_container_t;\r
+\r
+typedef struct vrl_container{\r
+       // Size of a .vrl blob in memory\r
+       // minus header\r
+       dword data_size;\r
+       union{\r
+               byte far *buffer;\r
+               struct vrl1_vgax_header far *vrl_header;\r
+       };\r
+       // Pointer to a corresponding vrl line offsets struct\r
+       vrl1_vgax_offset_t *line_offsets;\r
+} vrl_container_t;\r
+\r
+typedef struct sprite\r
+{\r
+       // VRS container from which we will extract animation and image data\r
+       vrs_container_t spritesheet;\r
+       // Container for a vrl sprite\r
+       vrl_container_t sprite_vrl_cont;\r
+       // Current sprite id\r
+       int curr_spri_id;\r
+       // Index of a current sprite in an animation sequence\r
+       int curr_anim_spri;\r
+       // Current animation sequence\r
+       struct vrs_animation_list_entry_t *curr_anim_list;\r
+       // Index of current animation in relevant VRS offsets table\r
+       int curr_anim;\r
+       // Delay in time units untill we should change sprite\r
+       int delay;\r
+       // Position of sprite on screen\r
+       int x, y;\r
+} sprite_t;\r
+#endif\r
+\r
+//newer structs\r
+typedef        struct\r
+{\r
+       int x; //entity exact position on the viewable map\r
+       int y; //entity exact position on the viewable map\r
+       int tx; //entity tile position on the viewable map\r
+       int ty; //entity tile position on the viewable map\r
+       int triggerx; //entity's trigger box tile position on the viewable map\r
+       int triggery; //entity's trigger box tile position on the viewable map\r
+//     int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x\r
+//     int sheetsety; //NOT USED YET! entity sprite sheet set on the image y\r
+       nibble d;               //direction to render sprite!! wwww\r
+       nibble pred;    //prev. direction for animation changing\r
+       word dire;              //sprite in use\r
+       nibble q;               //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+       word speed;             //entity speed!\r
+       word spt;               //speed per tile\r
+#ifdef __WATCOMC__\r
+       sprite_t spri; // sprite used by entity\r
+#endif\r
+       sword hp; //hitpoints of the entity\r
+       nibble overdraww, overdrawh;    // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
+                                               // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
+       nibble /*int*/ persist_aniframe;    // gonna be increased to 1 before being used, so 0 is ok for default\r
+} entity_t;\r
+\r
+typedef        struct\r
+{\r
+       int x; //entity exact position on the viewable map\r
+       int y; //entity exact position on the viewable map\r
+       int tx; //entity tile position on the viewable map\r
+       int ty; //entity tile position on the viewable map\r
+\r
+#ifdef __WATCOMC__\r
+       sprite_t spri; // sprite used by entity\r
+#endif\r
+       sword hp; //hitpoints of the entity\r
+} static_map_entity_t;\r
+\r
+//===========================================================================//\r
+\r
 //TODO: 16_mm and 16_ca must handle this\r
 typedef struct {\r
-       bitmap_t far *btdata;           //old\r
-       planar_buf_t far *data; //old\r
-       word tileHeight, tileWidth;\r
+#ifdef __WATCOMC__\r
+       sprite_t *spri;                 // I will probibaly use this --sparky4\r
+#endif\r
+       word tileHeight, tileWidth;     //defined by mapfile\r
        unsigned int rows, cols;\r
-//     #ifdef __DEBUG__\r
-//     boolean debug_text;     //show the value of the tile! wwww\r
-//     byte *debug_data;\r
-//     #endif\r
-} tiles_t;\r
+       byte    imgname[8];             //image file of tileset (set to 8 because DOS ^^;)\r
+} tiles_t;     //seems to be the tileset properties\r
 \r
 //TODO: 16_mm and 16_ca must handle this\r
 //TODO: add variables from 16_ca\r
+typedef struct {\r
+       byte    layername[8];\r
+       byte    *data;                  //TODO: 16_mm and 16_ca must handle this\r
+} mapl_t;      //map layer array type def\r
+\r
+#define MAP_LAYERS 3\r
 typedef struct {\r
        //long          planestart[3];\r
        //unsigned      planelength[3];\r
-       byte *data;                     //TODO: 16_mm and 16_ca must handle this\r
-       byte * far *layerdata;  //TODO: 16_mm and 16_ca must handle this\r
-       tiles_t *tiles;         //TODO: 16_mm and 16_ca must handle this\r
-       tiles_t * far *layertile;       //TODO: 16_mm and 16_ca must handle this\r
+       mapl_t layerdata[MAP_LAYERS];   // mapdata for multilayer (map index values for rendering which image on the tile)\r
+       tiles_t *tiles;         //TODO: 16_mm and 16_ca must handle this        // tilesets for layers (currently ony 4 can be loaded wwww)\r
        int width, height;              //this has to be signed!\r
-       char            name[16];\r
+       byte name[16];\r
 } map_t;\r
 \r
+//===================================//\r
+\r
+typedef struct{\r
+       word tw;                                /* screen width in tiles */\r
+       word th;                                /* screen height in tiles */\r
+       word tilesw;                            /* virtual screen width in tiles */\r
+       word tilesh;                            /* virtual screen height in tiles */\r
+       sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
+       sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
+       sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
+       sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
+} pagetileinfo_t;\r
+\r
 typedef struct {\r
-       /*nibble*/word id;      /* the Identification number of the page~ For layering~ */\r
+       nibble/*word*/ id;      /* the Identification number of the page~ For layering~ */\r
        byte far* data; /* the data for the page */\r
-       word dx;                /* col we are viewing on the virtual screen */  /* off screen buffer on the left size */\r
-       word dy;                /* row we are viewing on the virtual screen */  /* off screen buffer on the top size */\r
+       pagetileinfo_t ti;      // the tile information of the page\r
+       word dx;                /* col we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the left size */\r
+       word dy;                /* row we are viewing on virtual screen (on page[0]) */ /* off screen buffer on the top size */\r
        word sw;                /* screen width */      /* resolution */\r
        word sh;                /* screen heigth */     /* resolution */\r
-       word tw;                /* screen width in tiles */\r
-       word th;                /* screen height in tiles */\r
        word width;             /* virtual width of the page */\r
        word height;    /* virtual height of the page */\r
-       word tilesw;            /* virtual screen width in tiles */\r
-       word tilesh;            /* virtual screen height in tiles */\r
-       sword tilemidposscreenx;        /* middle tile x position */    /* needed for scroll system to work accordingly */\r
-       sword tilemidposscreeny;        /* middle tile y position */    /* needed for scroll system to work accordingly */\r
-       sword tileplayerposscreenx;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
-       sword tileplayerposscreeny;     /* player position on screen */ /* needed for scroll and map system to work accordingly */\r
-       word stridew;                   /* width/4 */   /* VGA */\r
-       word pagesize;                  /* page size */\r
-       word pi;                                /* increment page by this much to preserve location */\r
+       word stridew;   /* width/4 */   /* VGA */\r
+       word pagesize;  /* page size */\r
+       word pi;                /* increment page by this much to preserve location */\r
+       int tlx,tly;\r
 //newer vars\r
 //TODO: find where they are used\r
        sword delta;                    // How much should we shift the page for smooth scrolling\r
 } page_t;\r
 \r
-//TODO: MAKE THIS WWWW\r
-typedef struct\r
+//from 16_in\r
+//==========================================================================\r
+#define        KeyInt          9       // The keyboard ISR number\r
+\r
+//\r
+// mouse constants\r
+//\r
+#define        MReset          0\r
+#define        MButtons        3\r
+#define        MDelta          11\r
+\r
+#define        MouseInt        0x33\r
+//#define      Mouse(x)        _AX = x,geninterrupt(MouseInt)\r
+\r
+//\r
+// joystick constants\r
+//\r
+#define        JoyScaleMax             32768\r
+#define        JoyScaleShift   8\r
+#define        MaxJoyValue             5000\r
+\r
+#define        MaxPlayers      4\r
+#define        MaxKbds         2\r
+#define        MaxJoys         2\r
+#define        NumCodes        128\r
+\r
+typedef        byte            ScanCode;\r
+\r
+typedef        enum            {\r
+                                               //ctrl_None,                            // MDM (GAMERS EDGE) - added\r
+                                               ctrl_Keyboard,\r
+                                                       ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,\r
+                                               ctrl_Joystick,\r
+                                                       ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,\r
+                                               ctrl_Mouse,\r
+                                       } ControlType;\r
+typedef        enum            {\r
+                                               motion_Left = -1,motion_Up = -1,\r
+                                               motion_None = 0,\r
+                                               motion_Right = 1,motion_Down = 1\r
+                                       } Motion;\r
+typedef        enum            {               // Quick lookup for total direction\r
+                                               /*dir_NorthWest,        */dir_North,/*  dir_NorthEast,*/\r
+                                               dir_West,               dir_None,       dir_East,\r
+                                               /*dir_SouthWest,        */dir_South/*,  dir_SouthEast*/\r
+                                       } Direction;\r
+typedef        struct          {\r
+                                               boolean near    button0,button1,button2,button3;\r
+                                               int     near            x,y;\r
+                                               Motion  near    xaxis,yaxis;\r
+                                               Direction near  dir;\r
+                                       } CursorInfo;\r
+\r
+typedef        struct          {\r
+                                               ScanCode near   button0,button1,\r
+                                                                       //upleft,\r
+                                                                       up,\r
+                                                                       down,\r
+                                                                       left,\r
+                                                                       right\r
+                                                                       //upright,\r
+                                                                       //downleft,\r
+                                                                       //,downright\r
+                                                                       ;\r
+                                       } KeyboardDef;\r
+typedef        struct          {\r
+                                               word    near    joyMinX,joyMinY,\r
+                                                                       threshMinX,threshMinY,\r
+                                                                       threshMaxX,threshMaxY,\r
+                                                                       joyMaxX,joyMaxY,\r
+                                                                       joyMultXL,joyMultYL,\r
+                                                                       joyMultXH,joyMultYH;\r
+                                       } JoystickDef;\r
+\r
+typedef struct instat {\r
+       boolean         CapsLock;\r
+       ScanCode        CurCode,LastCode;\r
+\r
+       boolean         Keyboard[NumCodes];\r
+       boolean         Paused;\r
+       char            LastASCII;\r
+       ScanCode        LastScan;\r
+} inst_t;\r
+\r
+typedef struct// inconfig\r
 {\r
-       //sprite ....\r
-       boolean wwww;\r
-} spri_t;\r
+       boolean         IN_Started;\r
+//\r
+// configuration variables\r
+//\r
+       boolean         JoysPresent[MaxJoys],\r
+                                       MousePresent,\r
+                                       JoyPadPresent;\r
+\r
+//     Global variables\r
+       KeyboardDef     KbdDefs[MaxKbds];\r
+       JoystickDef     JoyDefs[MaxJoys];\r
+       //struct        instat  *inst;\r
+       inst_t  *inst;\r
+} in_info_t;\r
 \r
-//TODO: MAKE THIS TO WWWW\r
-typedef struct\r
+//==========================================================================\r
+\r
+typedef        struct\r
 {\r
-       //vrs with sprite ....\r
-       spri_t *spri;\r
-} vrs_t;\r
+       entity_t near   enti;\r
+#ifdef __WATCOMC__\r
+       //struct sprite *spri;  //supposively the sprite sheet data\r
+       //memptr                gr;\r
+#endif\r
+//     bitmap_t        *data;          //supposively the sprite sheet data//old format\r
+//     bitmap_t        bmp;\r
+\r
+       //input\r
+       byte near               pdir;   //previous direction~ used in IN_16 in IN_ReadControl()\r
+       CursorInfo              info;\r
+       ControlType     Controls;\r
+       word walktype;\r
+//newer vars\r
+       int dx, dy, delta;      //TODO: what is this? ^^\r
+} player_t;\r
+\r
+//===========================================//\r
 \r
 typedef struct\r
 {\r
@@ -142,31 +351,78 @@ typedef struct
        word clock_start;       //timer start\r
        word *clock;    //current time on clock\r
        boolean fpscap; //cap the fps var\r
+       nibble wcpu;    //stored value of cpu type\r
 } kurokku_t;\r
 \r
+//===================================//\r
+#define     PALSIZE            768\r
+#define NUMCHUNKS      416     //keen\r
+//video\r
 typedef struct\r
 {\r
-       word    pn;\r
-} pan_t;\r
-\r
-//video\r
-#define NUMCHUNKS      416     //keen\r
+       unsigned int offscreen_ofs;\r
+       unsigned int pattern_ofs;\r
+} ofs_t;       //unfinished\r
 \r
 typedef struct\r
 {\r
        char old_mode;          //old video mode before game!\r
+       byte palette[PALSIZE], dpal[PALSIZE];   //palette array\r
        page_t page[MAXPAGE];   //can be used as a pointer to root page[0]\r
        word vmem_remain;       //remaining video memory\r
        byte num_of_pages;      //number of actual pages\r
-       boolean __near p;                       //render page number\r
-       boolean __near r;                       //page flip if true\r
+       //doslib origi vars\r
+       byte far * omemptr;\r
+       byte vga_draw_stride;\r
+       byte vga_draw_stride_limit;             // further X clipping\r
+       //end of doslib origi vars\r
+       boolean __near rss;             //render sprite switch\r
+       boolean __near bgps;            //bg preservation render switch between old and new\r
+       sword __near sprifilei;         //player file's i\r
+       nibble __near p;                        //render page number\r
+       nibble __near sp;                       //show page number(for showpage)\r
+       boolean __near dorender;        //page flip, showpage, or render        if true\r
        word pr[MAXPAGE][4];    //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
+\r
+       nibble sfip;            //shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+       ofs_t   ofs;            //offset vars used for doslib\r
+       word    vh;             //video combined height\r
        //0000word startclk; float clk, tickclk;        //timer\r
 //newer vars\r
 //TODO: find out how they are used\r
        byte grneeded[NUMCHUNKS];\r
 } video_t;\r
 \r
+//from scroll16\r
+//==========================================================================\r
+typedef struct\r
+{\r
+       map_t *map;\r
+       page_t *page;\r
+       int tx,ty; //appears to be the top left tile position on the viewable screen map\r
+       word dxThresh,dyThresh; //Threshold for physical tile switch\r
+       video_t *video; //pointer to game variables of the video\r
+       nibble __near *p;       // pointer to video's render page num\r
+       nibble __near *sp;      // pointer to video's show page num\r
+       int dx, dy;     // draw row and col var\r
+//newer vars!\r
+       int delta, d;\r
+} map_view_t;\r
+/* Map is presumed to:\r
+ * 1. Have all the required layers and tilesets within itself\r
+ * 2. Have a 'fence' around accessible blocks to simplify boundary logic\r
+ * 3. Have a persistent map and tile size among the layers\r
+ * Map view is presumed to:\r
+ * 1. Calculate, store and update a panning info, which includes, but not limited to:\r
+ *     combined layer information, actual map representation (reflecting real state of the game),\r
+ *     pixel shift for smooth tile scrolling.\r
+ * 2. Provide ways to draw a visible part of map. For simplicity with smooth scrolling,\r
+ *     additional row/column is always drawn at the each side of the map. This implies that 'fence'\r
+ *     should have a sprite too. Map is drawn left-to-right, top-to-bottom.\r
+ */\r
+\r
+//==========================================================================\r
+\r
 //from 16_mm\r
 //==========================================================================\r
 \r
@@ -177,7 +433,7 @@ typedef struct mmblockstruct
 {\r
        word    start,length;\r
        //word  start;  dword length;\r
-       word    blob;   //for data larger than 64k\r
+//++++ word    blob;   //for data larger than 64k\r
        unsigned        attributes;\r
        memptr          *useptr;        // pointer to the segment start\r
        struct mmblockstruct far *next;\r
@@ -195,7 +451,7 @@ typedef struct
        boolean         mmstarted, bombonerror, mmerror;\r
        void far        *farheap;\r
 #ifdef __BORLANDC__\r
-       void    *nearheap;\r
+       void            *nearheap;\r
 #endif\r
 #ifdef __WATCOMC__\r
        void __near     *nearheap;\r
@@ -311,8 +567,8 @@ typedef struct
                                        MainPagesUsed,\r
                                        PMNumBlocks;\r
        long                    PMFrameCount;\r
-       PageListStruct  far *PMPages;\r
-       __SEGA *PMSegPages;\r
+       PageListStruct  far *PMPages,\r
+                                       _seg *PMSegPages;\r
        pm_mmi_t        mm;\r
        pm_emmi_t       emm;\r
        pm_xmmi_t       xmm;\r
@@ -326,6 +582,7 @@ typedef struct
 \r
 #define NUMMAPS                4//39\r
 #define MAPPLANES              3\r
+#define NUMSNDCHUNKS           84\r
 \r
 typedef struct\r
 {\r
@@ -335,49 +592,81 @@ typedef struct
 typedef struct\r
 {\r
        int             mapon, mapnum;\r
-       __SEGA  *mapsegs[4];\r
-       __SEGA  *mapheaderseg[NUMMAPS];\r
-       __SEGA  *tinf;\r
+       //maptype               _seg    *mapheaderseg[NUMMAPS];\r
 } ca_mapinfo_t;\r
 \r
 typedef struct\r
 {\r
        int                     maphandle[4];           // handle to MAPTEMP / GAMEMAPS\r
+       int                     grhandle[4];            // handle to EGAGRAPH\r
+       int                     audiohandle[4]; // handle to AUDIOT / AUDIO\r
 } ca_handle_t;\r
-\r
-typedef struct\r
+/*\r
+ 16/wf3d8086/id_ca.c:byte              _seg    *tinf;\r
+16/wf3d8086/id_ca.c:unsigned   _seg    *mapsegs[MAPPLANES];\r
+16/wf3d8086/id_ca.c:maptype            _seg    *mapheaderseg[NUMMAPS];\r
+16/wf3d8086/id_ca.c:byte               _seg    *audiosegs[NUMSNDCHUNKS];\r
+16/wf3d8086/id_ca.c:void               _seg    *grsegs[NUMCHUNKS];\r
+16/wf3d8086/id_ca.c:long               _seg *grstarts; // array of offsets in egagraph, -1 for sparse\r
+16/wf3d8086/id_ca.c:long               _seg *audiostarts;      // array of offsets in audio / audiot\r
+16/wf3d8086/id_ca.c:   grstarts = (long _seg *)FP_SEG(&EGAhead);\r
+16/wf3d8086/id_ca.c:   tinf = (byte _seg *)FP_SEG(&maphead);\r
+16/wf3d8086/id_ca.c:           pos = ((mapfiletype     _seg *)tinf)->headeroffsets[i];\r
+16/wf3d8086/id_ca.c:   audiostarts = (long _seg *)FP_SEG(&audiohead);\r
+16/wf3d8086/id_ca.c:           ((mapfiletype _seg *)tinf)->RLEWtag);\r
+16/wf3d8086/id_ca.c:           ((mapfiletype _seg *)tinf)->RLEWtag);\r
+16/wf3d8086/id_ca.c:                                   source = (byte _seg *)bufferseg+(pos-bufferstart);*/\r
+typedef struct //TODO: USE THIS!!!!\r
 {\r
-       byte            ca_levelbit,ca_levelnum;\r
-       ca_handle_t     file;           //files to open\r
+       byte    ca_levelbit,ca_levelnum;\r
+       ca_handle_t             file;           //files to open\r
        ca_mapinfo_t    camap;\r
-       __SEGA  *grsegs[NUMCHUNKS];\r
-       byte            far     grneeded[NUMCHUNKS];\r
+\r
+       unsigned        _seg    *mapsegs[MAP_LAYERS];\r
+       void            _seg    *grsegs[NUMCHUNKS];\r
+       byte            far             grneeded[NUMCHUNKS];\r
+       word            _seg *audiosegs[NUMSNDCHUNKS];//long\r
+\r
+       word            _seg    *grstarts;      // array of offsets in egagraph, -1 for sparse//long\r
+       word            _seg    *audiostarts;   // array of offsets in audio / audiot//long\r
+\r
+       //misc memptr\r
+       byte            _seg    *tinf[4];\r
+\r
        huffnode huffnode;\r
+\r
+       //TODO: extend! and learn from keen/wolf/catacomb's code wwww\r
+       memptr  spribuff;\r
 } ca_t;\r
 \r
 //==========================================================================\r
 \r
 //actual global game varables!\r
 typedef enum {\r
-       ENGI_EXIT,\r
        ENGI_QUIT,\r
        ENGI_RUN,\r
-       ENGI_INPUT,\r
+       ENGI_MENU,\r
        ENGI_PAUSE\r
 } engi_stat_t;\r
+//ENGI_INPUT,\r
 \r
 typedef struct\r
 {\r
+       engi_stat_t     engi_stat;\r
        video_t video;  // video settings variable\r
        ca_t            ca;     // ca stuff\r
        pm_t            pm;     // pm stuff\r
-       loghandle_t handle;     //handles for file logging\r
-       kurokku_t kurokku;      //clock struct\r
-       mminfo_t mm; mminfotype mmi;\r
+       loghandle_t     handle; //handles for file logging\r
+       kurokku_t       kurokku;        //clock struct\r
+       mminfo_t        mm; mminfotype  mmi;    // mm stuff\r
+       in_info_t       in;             // 16_in info\r
+       player_t        player[MaxPlayers];     // player vars\r
+       map_view_t      mv[4];\r
 } global_game_variables_t;\r
 \r
-extern char global_temp_status_text[512];\r
 #ifdef __WATCOMC__\r
+extern char global_temp_status_text[512];\r
+extern char global_temp_status_text2[512];\r
 #define EINVFMT EMFILE\r
 #endif\r
 #endif /* _TYPEDEFSTRUCT_H_ */\r