int triggery; //entity's trigger box tile position on the viewable map\r
int sheetsetx; //NOT USED YET! entity sprite sheet set on the image x\r
int sheetsety; //NOT USED YET! entity sprite sheet set on the image y\r
- byte d; //direction to render sprite!! wwww\r
+ nibble d; //direction to render sprite!! wwww\r
word dire; //sprite in use\r
- byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
+ nibble q,preq; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www\r
word speed; //entity speed!\r
word spt; //speed per tile\r
struct sprite *spri; // sprite used by entity\r