word spt; //speed per tile\r
struct sprite *spri; // sprite used by entity\r
sword hp; //hitpoints of the entity\r
+ nibble overdraww, overdrawh; // how many pixels to "overdraw" so that moving sprites with edge pixels don't leave streaks.\r
+ // if the sprite's edge pixels are clear anyway, you can set this to 0.\r
int persist_aniframe; // gonna be increased to 1 before being used, so 0 is ok for default\r
} entity_t;\r
\r