sword __near sprifilei; //player file's i\r
nibble __near p; //render page number\r
nibble __near sp; //show page number(for showpage)\r
- boolean __near r; //page flip, showpage, or render if true\r
+ boolean __near dorender; //page flip, showpage, or render if true\r
word pr[MAXPAGE][4]; //render sections of pages (this is supposed to be set up to draw sections of the screen if updated)\r
\r
nibble sfip; //shinku_fps_indicator_page; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r