gvar->video.page[1].dx=gvar->video.page[1].dy=TILEWH; // 1 tile size buffer\r
gvar->video.page[2].dx=gvar->video.page[2].dy=\r
gvar->video.page[3].dx=gvar->video.page[3].dy=0; // cache pages are buffer wwww\r
+\r
+ gvar->video.page[0].tlx=gvar->mv[0].tx*TILEWH;\r
+ gvar->video.page[0].tly=gvar->mv[0].ty*TILEWH;\r
}\r
\r
//\r
low_address = LOW_ADDRESS | (offset << 8);\r
\r
/* wait for appropriate timing and then program CRTC */\r
-//+=+= while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+//+=+= while ((inp(STATUS_REGISTER_1) & DISPLAY_ENABLE));\r
outpw(CRTC_INDEX, high_address);\r
outpw(CRTC_INDEX, low_address);\r
outp(CRTC_INDEX, 0x13);\r
outp(CRTC_DATA, crtcOffset);\r
\r
/* wait for one retrace */\r
-//+=+= while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
+//+=+= while (!(inp(STATUS_REGISTER_1) & VRETRACE));\r
\r
/* do PEL panning here */\r
outp(AC_INDEX, 0x33);\r
low_address = LOW_ADDRESS | (offset << 8);\r
\r
// wait for appropriate timing and then program CRTC\r
- if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+ if(vsync) while ((inp(STATUS_REGISTER_1) & DISPLAY_ENABLE));\r
outpw(CRTC_INDEX, high_address);\r
outpw(CRTC_INDEX, low_address);\r
outp(CRTC_INDEX, 0x13);\r
outp(CRTC_DATA, crtcOffset);\r
\r
// wait for one retrace\r
- if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
+ if(vsync) while (!(inp(STATUS_REGISTER_1) & VRETRACE));\r
\r
// do PEL panning here\r
outp(AC_INDEX, 0x33);\r
/*byte *\r
modexNewPal() {\r
byte *ptr;\r
- ptr = m a l l o c(PAL_SIZE);\r
+ ptr = mAlloc(PAL_SIZE);\r
\r
// handle errors\r
if(!ptr) {\r
- printf("Could not allocate palette.\n");\r
+ printf("Could not Allocate palette.\n");\r
}\r
\r
return ptr;\r
fclose(file);\r
}\r
\r
+#define COREPALSIZE 9//27 //3*9\r
+\r
void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, word palsize, global_game_variables_t *gvar)\r
{\r
int fd;\r
\r
fd = open(filename,O_RDONLY|O_BINARY);\r
if (fd >= 0) {\r
- read(fd,palette, palsize);\r
+ read(fd,palette, palsize*3);\r
close(fd);\r
\r
- if(palsize==27) newpalette = palette; else{ //if core then load it\r
+ if(palsize==COREPALSIZE) newpalette = palette; else{ //if core then load it\r
newpalette = &palette[3]; //skip overscan color\r
if(!o) o++;\r
}\r
- VL_UpdatePaletteWrite(newpalette, o, gvar);\r
+ VL_UpdatePaletteWrite(newpalette, o, palsize, gvar);\r
}\r
}\r
\r
void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar)\r
{\r
VLL_LoadPalFilewithoffset(filename, palette,\r
- 0,\r
-// 9,\r
- PAL_SIZE, gvar);\r
+ 0, //overwrite core/system palette\r
+// COREPALSIZE, //preserved core/system palette\r
+ PAL_SIZE/3, gvar);\r
}\r
\r
void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar)\r
{\r
- VLL_LoadPalFilewithoffset("data/16.pal", palette, 0, 27, gvar);\r
+ VLL_LoadPalFilewithoffset("data/16.pal", palette, 0, COREPALSIZE, gvar);\r
}\r
\r
-void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar)\r
+void VL_UpdatePaletteWrite(byte *palette, word o, word p, global_game_variables_t *gvar)\r
{\r
word i;\r
\r
vga_palette_lseek(o);\r
- for (i=0;i < 255-o;i++)\r
+ for (i=0;i < p-o;i++)\r
vga_palette_write(palette[(i*3)+0]>>2,palette[(i*3)+1]>>2,palette[(i*3)+2]>>2);\r
\r
VL_PaletteSync(gvar);\r
break;\r
case 1:\r
if(tlsw){ x-=page->tlx; y-=page->tly; }\r
- x_draw = x/4;\r
+ x_draw = x>>2;\r
addrq = (page->stridew) * y + (word)(x_draw) +\r
((word)page->data);\r
addrr = addrq;\r
}\r
\r
/* palette dump on display! */\r
-void modexpdump(page_t *pee)\r
+void modexpdump(nibble pagenum, global_game_variables_t *gvar)\r
{\r
int mult=(QUADWH);\r
int palq=(mult)*TILEWH;\r
int palx, paly;\r
for(paly=TILEWH*8; paly<palq+TILEWH*8; paly+=mult){\r
for(palx=TILEWH*12; palx<palq+TILEWH*12; palx+=mult){\r
- modexClearRegion(pee, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
+ modexClearRegion(&gvar->video.page[pagenum], palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
palcol++;\r
}\r
}\r
+ modexPalSave(gvar->video.palette);\r
}\r
#if 0\r
/////////////////////////////////////////////////////////////////////////////\r
\r
void\r
modexWaitBorder() {\r
- while(inp(INPUT_STATUS_1) & 8) {\r
+ while(inp(STATUS_REGISTER_1) & 8) {\r
// spin\r
}\r
\r
- while(!(inp(INPUT_STATUS_1) & 8)) {\r
+ while(!(inp(STATUS_REGISTER_1) & 8)) {\r
//spin\r
}\r
}\r
void\r
modexWaitBorder_start()\r
{\r
- while(inp(INPUT_STATUS_1) & 8) {\r
+ while(inp(STATUS_REGISTER_1) & 8) {\r
// spin\r
}\r
\r
void\r
modexWaitBorder_end()\r
{\r
- while(!(inp(INPUT_STATUS_1) & 8)) {\r
+ while(!(inp(STATUS_REGISTER_1) & 8)) {\r
// spin\r
}\r
\r