}\r
}\r
\r
+// short hand of modexprint\r
+void VL_print(const byte *str, nibble pagenum, global_game_variables_t *gvar)\r
+{\r
+ modexprint(&(gvar->video.page[pagenum]), gvar->video.print.x, gvar->video.print.y, gvar->video.print.t, gvar->video.print.tlsw, gvar->video.print.color, gvar->video.print.bgcolor, gvar->video.VL_Started, str);\r
+}\r
+\r
/* palette dump on display! */\r
void modexpdump(nibble pagenum, global_game_variables_t *gvar)\r
{\r
// printf("========================================\n");\r
printf(" Virtual Screen: %dx", v->page[0].width); printf("%d ", v->page[0].height); printf("Tile: %dx", v->page[0].ti.tilesw); printf("%d", v->page[0].ti.tilesh); printf("=((Virtual Screen)/16)\n");\r
printf(" Screen: %dx", v->page[0].sw); printf("%d ", v->page[0].sh); printf("Tile: %dx", v->page[0].ti.tw); printf("%d", v->page[0].ti.th); printf("=((Screen)/16)\n");\r
- printf(" stride: %u ", vga_state.vga_stride);\r
+ printf(" vga_stride: %u ", vga_state.vga_stride);\r
+ printf("pagestride: %u ", v->page[0].stridew);\r
printf("draw_stride: %u ", vga_state.vga_draw_stride);\r
printf("draw_stride_limit: %u\n", vga_state.vga_draw_stride_limit);\r
\r