#define MODEX16_H\r
\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
//#include "src/lib/planar.h"\r
//#include "src/lib/modex16/16planar.h"\r
#include "src/lib/16text.h"\r
void VL_LoadPalFile(const char *filename, byte *palette, global_game_variables_t *gvar);\r
void VL_LoadPalFileCore(byte *palette, global_game_variables_t *gvar);\r
//void VLL_LoadPalFilewithoffset(const char *filename, byte *palette, word o, global_game_variables_t *gvar);\r
-void VL_UpdatePaletteWrite(byte *palette, word o, global_game_variables_t *gvar);\r
+void VL_UpdatePaletteWrite(byte *palette, word o, word palsize, global_game_variables_t *gvar);\r
void VL_PaletteSync(global_game_variables_t *gvar);\r
void modexSavePalFile(char *filename, byte *palette);\r
#define MenuFadeIn() VL_FadeIn(0,255,&gamepal,10)\r