#define ATR_INDEX AC_INDEX\r
#define ATR_OVERSCAN 17\r
#define DISPLAY_ENABLE 0x01\r
-#define MAP_MASK 0x02\r
+//#define MAP_MASK 0x02\r
#define PAL_READ_REG 0x03C7 /* Color register, read address */\r
#define PAL_WRITE_REG 0x03C8 /* Color register, write address */\r
#define PAL_DATA_REG 0x03C9 /* Color register, data port */\r
void VGAmodeX(sword vq, boolean cmem, global_game_variables_t *gv);\r
void modexEnter(sword vq, boolean cmem, global_game_variables_t *gv);\r
byte vgaGetMode();\r
+extern void TL_VidInit(global_game_variables_t *gvar);\r
void modexLeave();\r
-void VL_SetLineWidth (unsigned width, ofs_t *ofs);\r
void modexsetBaseXMode();\r
page_t modexDefaultPage(page_t *p);\r
page_t modexNextPage(page_t *p);\r
void modexWaitBorder_start();\r
void modexWaitBorder_end();\r
void VL_WaitVBL(word num);\r
+void VL_SetLineWidth (unsigned width, ofs_t *ofs);\r
void VL_PrintmodexmemInfo(video_t *v);\r
\r
#endif\r