} imgtestpal_t;\r
\r
void VL_modexPalUpdate(bitmap_t *bmp, word *i, word qp, word aqpp, global_game_variables_t *gv);\r
-void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, global_game_variables_t *gv);\r
+void VL_palette(imgtestpal_t *bmp, byte *p, word *i, word qp, word aqoffset, word *apal, global_game_variables_t *gv);\r
\r
\r
#endif //__16_VLPAL_H__\r