*/\r
#include "src/lib/16_vrs.h"\r
\r
+void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 1, gvar); }\r
+void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar){ VRS_OpenVRS(filename, enti, 0, gvar); }\r
+void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar)\r
+{\r
+ //memptr big buffer;\r
+ static struct vrs_container vrs;\r
+ vrl1_vgax_offset_t **vrl_line_offsets;\r
+ uint16_t far *vrl_id_iter;\r
+ uint32_t far *vrl_headers_offsets;\r
+ struct vrl1_vgax_header far *curr_vrl;\r
+ uint32_t vrl_size;\r
+ int num_of_vrl,i;\r
+ int size=0;\r
+\r
+ switch(rlsw)\r
+ {\r
+ case 1:\r
+ CA_ReadFile(filename, &gvar->ca.spribuff, gvar);\r
+ break;\r
+ case 0:\r
+ CA_LoadFile(filename, &gvar->ca.spribuff, gvar);\r
+ break;\r
+ }\r
+\r
+ // Insert sanity cheks later\r
+ vrs.buffer = gvar->ca.spribuff;\r
+ vrs.data_size = size - sizeof(struct vrl1_vgax_header);\r
+ num_of_vrl = 0;\r
+ vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]);\r
+ while(vrl_id_iter[num_of_vrl]){\r
+ num_of_vrl++;\r
+ }\r
+\r
+ // Allocate memory for vrl line offsets table\r
+ vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);\r
+\r
+ vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
+ // Calculate line offsets for each vrl\r
+ for(i = 0; i < num_of_vrl; i++){\r
+ curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]);\r
+\r
+ // Calc. vrl size as (next_offset - curr_offset)\r
+ if (i != num_of_vrl - 1){\r
+ vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset)\r
+ else{\r
+ vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header);\r
+ }\r
+ vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size);\r
+ }\r
+ vrs.vrl_line_offsets = vrl_line_offsets;\r
+\r
+ enti->spri->spritesheet = &vrs;\r
+ enti->spri->sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
+}\r
+\r
// Read .vrs file into far memory\r
int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container *vrs_cont){\r
int fd;\r