\r
// Allocate memory for vrl line offsets table\r
vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl);//TODO: USE MM_ CA_ AND PM_\r
+\r
vrl_headers_offsets = (uint32_t far *)(enti->spri.spritesheet.buffer + enti->spri.spritesheet.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]);\r
// Calculate line offsets for each vrl\r
for(i = 0; i < num_of_vrl; i++){\r