// to load the file into
// Out:
// + int - 0 on succes, 1 on failure
-int read_vrs(char *filename, struct vrs_container *vrs_cont);
+int read_vrs(global_game_variables_t *gvar, char *filename, struct vrs_container *vrs_cont);
// Seek and return a specified .vrl blob from .vrs blob in memory
// In: